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Releases: sumghai/MousekinRace

[1.5] Mousekin Race 1.0.4

22 Apr 09:11
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Version 1.0.4 - 22 Apr 2024


  • Updated for 1.5.4069
  • Added new Town Square building
    • Colonies with more than 50% Mousekins will now demand the player to build a Town Square
    • Town Squares must be fully paved, and not obstructed by other buildings or structures
    • Additional functionality for the Town Square to come in future updates
  • Added mod icon
  • Fixed Mousekin old age grey hair age range
  • Updated Biotech DLC compatibility
    • Fixed head offsets for female Mousekin child lifestages
    • Fixed incorrect Mousekin gestation period from pre-Biotech 45 days to 18 days (equal to baseline humans)
  • Updated compatibility patches and functions
    • Medieval Overhaul patch now replaces Mousekin wheat plant, crop and flour in production chains and recipes with their MO counterparts, as well as allowing Country Bread to be stored in MO's bread cupboards
    • Added backwards and cross-compatibility patches between Medieval Overhaul and Vanilla Cooking Expanded

Known Issues:

  • Ideology DLC support is WIP
    • Mousekin ideo roles and rituals not yet finalized
    • Mousekin versions of base game apparel graphics currently do not support ideo variants (e.g. Spikecore)

[1.5] Mousekin Race 1.0.3

19 Apr 06:18
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Version 1.0.3 - 19 Apr 2024


  • Updated for 1.5.4069
  • Removed Giant Cavy pellets as an ingredient option for regular meal recipes

Known Issues:

  • Ideology DLC support is WIP
    • Mousekin ideo roles and rituals not yet finalized
    • Mousekin versions of base game apparel graphics currently do not support ideo variants (e.g. Spikecore)

[1.5] Mousekin Race 1.0.2

16 Apr 08:00
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Version 1.0.2 - 16 Apr 2024


  • Updated for 1.5.4066
  • Reduced frequency of pellets spawned by Giant Cavies
  • Fixed Candle Sconce causing meditation focus errors when building
  • Fixed "prejudice against talking mice" social thought triggering for pawns with HAR Xenophilia trait

Known Issues:

  • Ideology DLC support is WIP
    • Mousekin ideo roles and rituals not yet finalized
    • Mousekin versions of base game apparel graphics currently do not support ideo variants (e.g. Spikecore)

[1.5] Mousekin Race 1.0.1

13 Apr 23:03
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Version 1.0.1 - 14 Apr 2024


  • Updated for 1.5.4063
  • Fixed Mousekins not bleeding or healing properly when wounded

Known Issues:

  • Ideology DLC support is WIP
    • Mousekin ideo roles and rituals not yet finalized
    • Mousekin versions of base game apparel graphics currently do not support ideo variants (e.g. Spikecore)

[1.5] Mousekin Race 1.0

13 Apr 20:01
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Version 1.0 - 14 Apr 2024


  • Updated for 1.5.4062
  • First public release
  • Overhauled race to HAR 1.5 standards
  • Added new race-specific apparel, headgear and accessories:
    • Unisex: Leather Backpack, Wicker Backpack
  • Added new Pudgemouse pet animal
    • Can perform hauling and cleaning work
    • Can be purchased from Mousekin settlements or Rodemani exotic goods caravan traders
    • Will automatically be given a Mousekin-themed silly name if tamed by a Mousekin
  • Added Mouse-ear Barley and Wheat plants and crops
  • Added new meals and ingredients:
    • Barley Porridge
    • Bread Bowl
    • Country Bread
    • Eggs on Toast
    • Ploughman's Lunch
    • Cloverbury Cheese
    • Flour
  • Added new beverages:
    • Chonko nut brew
    • Mousekin Lager
    • Mousekin Mead
  • Added new resources:
    • Beeswax
    • Giant Cavy pellet (with ingest thoughts)
    • Mousekin Honey
  • Added new intermediate products:
    • Mousekin Candle
  • Added new workbenches:
    • Brewery
    • Butcher table
    • Cast-Iron Stove
    • Fireplace
  • Added new production buildings:
    • Beehive (requires flowers planted within a set radius to generate Beeswax and Mousekin Honey)
    • Cheese press
    • Fermenting Barrel
    • Windmill (grinds wheat into flour, drains swamps and irrigates soil like a non-electric moisture pump)
  • Added new furniture and fixtures
    • Candle sconce
  • Added melee tools to Rodemani exotic goods trader inventory
  • Added unique NPC faction icons for Kingdom, Indy Town, Rodemani and Brigands
  • Added cheese dislike gameplay mechanic for Mousekins with stackable mood debuffs
  • Added negative social opinion for humanlikes towards Mousekins ("prejudiced towards talking mice")
  • Allowed Mousekin Crafting Bench to inherit recipes from base game Art and Stonecutter's tables
  • Allowed base game Campfire to craft Mousekin Trail Mix
  • Mousekins are now more tolerant of smaller rooms/spaces
  • Mousekins now use base game female body as apparel texture fallback if proper Mousekin bodytype textures are not available
  • Modified Mousekin plated armor and headgear to ignore stuff material effects for "gilded" apparel
  • Modified some Mousekin headgear to always show hair underneath by default
  • Updated texture for Mousekin Trail Mix meal
  • Updated world generation
    • Reduced number of Mousekin Kingdom NPC factions to 1
    • Require both Mousekin Kingdom and Indy Town factions at world gen if a Mousekin scenario is selected
    • Give custom lore-relevant names to some Mousekin settlements
  • Updated toggleable hood system for RW 1.5
  • Reduced base damage of crossbolt bolt projectiles
  • Reduced quantity of animals sold by Mousekin livestock traders
  • Removed Mousekin NPC factions from standard quest generation
  • Added the following translations:
    • Japanese
    • Korean (Google translate)
    • Simplified Chinese
    • Traditional Chinese
  • Added Biotech DLC compatibility
    • Mousekins default to a single Mousekin xenotype, with custom voice gene
    • Mousekins can only breed with other Mousekins
    • Mousekin children have a custom body type (scaled down from standard Mousekin adults)
    • Added new Mouseling Outfit (male) and Mouseling Dress (female) for Mousekin children
    • Barley Porridge can be eaten as baby food for Mousekin babies
  • Updated Ideology DLC compatibility
    • Finalized Mousekin ideology meme icons
    • Set fixed Mousekin ideology symbols, descriptions
    • Changed Word of Valerian members/adjectives to Valerianists
    • Changed Rodemani member name to Rodemani
    • Restricted player starting ideology to "Word of Valerian" if a Mousekin scenario is selected
    • Fixed deity gender not consistently being male
    • Fixed Ancient factions unintentionally using Mousekin ideologies and cultures
    • Disallowed relic, weapon and animal precepts
  • Updated compatibility patches and functions
    • Added Combat Extended compatibility for new apparel and animals
    • Allow Vanilla Brewing Expanded musts and ciders to be prepared at Mousekin Brewery workbench
    • Added cheeses from Vanilla Cooking Expanded, VGP Garden Gourmet and Medieval Overhaul to cheese dislike mechanic
    • Disabled wheat-to-flour production at Windmill if Vanilla Cooking Expanded is active, and replace wheat plant, crops and resources with VCE equivalents
    • Added flowers from Flowers (Continued), OverflowingFlowers, Spidercamp's Deco Plants, VGP Xtra Trees and Flowers to list of flowers recognized by Beehives

Known Issues:

  • Ideology DLC support is WIP
    • Mousekin ideo roles and rituals not yet finalized
    • Mousekin versions of base game apparel graphics currently do not support ideo variants (e.g. Spikecore)