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Robin Chang edited this page Apr 30, 2024 · 2 revisions

Q: Is there a lite (race-only) version of this mod?

A: No, and I have no plans to make a lite version.

The NPC factions, backstories and race mechanics provide the necessary cultural context for the intended gameplay experience.


Q: Why can't I remove the Mousekin Kingdom and Independent Mousekin factions at the Create World screen?

A: If you are running the official Mousekin Settlers or Mousekin Refugee scenarios included in the mod, both of these NPC factions are required for the (future) faction allegiance system. From a lore perspective, your Mousekin colonists originated from the the Mousekin Kingdom, and may still have relatives and other ties back there.

For all other scenarios, you can optionally remove any Mousekin NPC faction to suit your desired scenario.


Q: Why can't I change the starting ideology of my Mousekin colony when the Ideology DLC is active?

A: If you are running the official Mousekin Settlers or Mousekin Refugee scenarios included in the mod, your colonists' default starting ideology is preset to Word of Valerian, because from a lore perspective, your Mousekin colonists originated from the the Mousekin Kingdom. The (future) faction allegiance system will allow you to adopt new Mousekin ideologies depending on which host faction you choose.

For all other scenarios, you can customize your starting ideology as usual.


Q: Why aren't the Mousekin Brigands spawning bases in the world?

A: This is by design - the brigands are roving bandits who don't have faction bases, and so technically cannot be defeated. Instead, they'll continue to periodically harass settlements.


Q: Why don't Mousekins like cheese? Don't all mice eat cheese?

A: In real life, mice prefer nuts, fruits and cereals over cheese, according to a 2006 study at Manchester Metropolitan University.


Q: Aren't mice and rats the same animal?

A: Unless you're from a cultural background where all rodents are collectively referred to using one name (쥐, ねずみ or 鼠), Rats (Rattus) and Mice (Mus) are different species in the Anglosphere, with Rats being generally larger than Mice.


Q: Isn't this mod a knockoff of [Popular Asian Ratgirl Race] mod?

A: Mousekins are anthropomorphic furry white mice, who naturally evolved into sentience over thousands of years on various RimWorlds, and are limited to a late-medieval to pre-industrial level of technology. They are primarily inspired by third-party works such as Brian Jacques' Redwall novels, David Petersen's Mouse Guard comics, Jill Barklem's Brambly Hedge children's picture books, and Epoch's Sylvanian Families toys.

[Popular Asian Ratgirl Race] are a genetically-modified human subspecies often described as demi-humans, 'kemonomimi' (獣耳, “beast ears”) or 'dongmulgwi' (동물귀, “animal ears”). They are mainly inspired by Nazrin from the Touhou Project series of bullet hell games, and their technology level and theme varies wildly between medieval, fantasy, and sci-fi, as well as K-pop, J-pop and C-pop idol culture.