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ART_CONTRIBUTING.md

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Welcome to Sunflower Land docs contributing guide

Thank you for joining our journey and helping us build the #1 Community Metaverse game

In this guide you will get an overview of the contribution workflow for getting your artwork in the game

Disclaimer

By contributing to this repository you provide Sunflower Land the ownership of any IP contributed to the project to use indefinitely. This includes code, discussions (ideas) and all types of artwork. While often designers and developers are rewarded with the NFTs and airdrops, there is no guarantee of reward. Being a decentralized game, players may list and trade NFTs that are based on your submissions. By submitting content, you agree to the terms of service of the game and these conditions.

You confirm that the artwork is original and completely your design. Copying others artwork can land yourself and the project in trouble.

Base Asset Pack

Sunflower Land is based on an easily accessible asset pack that has been extended by our community. All NFTs and collectible items are designed by the community.

If you wish to use or build on top of the base asset pack, purchase & support the amazing designer Daniel Diggle.

https://danieldiggle.itch.io/sunnyside

How can I help?

If you have a bright idea, open an issue or join our active Discord #artists-chat first and start a discussion. We love to bring in the community ideas where possible!

Don't have any ideas? We would suggest scanning the open issues and seeing if there is something that catches your eye.

If you are looking for something to work on, the team manages an open list of art requests on Github you can check out - https://github.com/sunflower-land/sunflower-land/issues?q=is%3Aopen+label%3A%22art+request%22+sort%3Aupdated-desc

You can also check out our latest artwork preview at https://sunflower-land.com/art-preview-only/

Something doesn't look quite right? Design a better version, submit it and help us improve the game. 🤗

Artwork specs

Sunflower Land is based on an asset pack - https://danieldiggle.itch.io/sunnyside

To submit art, you will want to use the same color palette, proportions and pixelated effect of the current artwork.

Dimensions

The artwork is heavily pixelated which gives it a light and friendly appearance.

We recommend that most artwork falls within the 20x30 pixels. If you are designing a smaller item (like an icon, meal or pot plant), aim for 10x10.

When submitting your artwork, ensure that a square pixel is actually 1x1. This helps keep the raw assets small and makes the game load faster for players.

Needs improving

In this example, you can see that 1 pixel is actually 3px wide 😢

Screen Shot 2022-01-31 at 6 06 04 pm

Perfect

In this example, 1 pixel is 1px wide 🏆

Screen Shot 2022-01-31 at 6 06 58 pm

Style

Artwork is always quite subjective. Once you are happy with your art, overlay it on the map using the preview URL below.

https://sunflower-land.com/art-preview-only/

Here is an example of the potato statue - Make sure you include other surrounding elements to ensure that it matches with them.

Screen Shot 2022-01-31 at 6 17 50 pm

You will want your pixel width to match up with the pixel width that is used in the game. Also consider adding a thin border on the bottom of your creation for a shadow effect.

Colour palette is coming soon...

How do I submit the artwork?

To help organize what artwork the project needs, what is being voted on and what is accepted please upload your image as an attachment to the Github issue.

You will need to include:

  • The raw asset - minified version (1px units) and an enlarged preview version
  • A screenshot of the asset in the game
  • Your Polygon address (often used for airdropping assets to the winning designer)

A good example that includes the minified, enlarged and screenshot preview

Screen Shot 2022-02-09 at 4 27 24 pm

How does the art get accepted?

The team is exploring DAO mechanisms and voting rights for people with certain NFTs. Until we have this automated system, artwork is picked by community consensus in Discord and on the Github issue.