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x = { Dust.ar(10) }; { SplayAz.ar(2, x) }.play;
This returns a nan in the SplayAz, which throws a very cryptic error. It would be better to just convert the input to an array:
*ar { arg numChans = 4, inArray, spread = 1, level = 1, width = 2, center = 0.0, orientation = 0.5, levelComp = true; var n = max(1, inArray.asArray.size); // <-------------------- var pos = [ center - spread, center + spread ].resamp1(n); if (levelComp) { level = level * n.reciprocal.sqrt }; ^(PanAz.ar(numChans, inArray, pos, level, width, orientation).flop.collect(Mix(_))) }
The text was updated successfully, but these errors were encountered:
Sounds good to me. I'd suggest do it in Splay and SplayZ too of course...
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Good - for some reason, this current issue didn't show up on the list for me, so I created another one: #1045
See #1045
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This returns a nan in the SplayAz, which throws a very cryptic error. It would be better to just convert the input to an array:
The text was updated successfully, but these errors were encountered: