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A programming language for real time audio synthesis and algorithmic composition
C++ SuperCollider C HTML Python CMake Other
Branch: master

Merge pull request #1645 from totalgee/master

lang: prevent Signal.chebyFill from returning nan
latest commit 5b7f2b9ca1
@telephon telephon authored
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HelpSource help: Improve help for MIDIFunc/def
QtCollider lang: Remove unnecessary call to GCWriteNew in QuartzComposerView
SCClassLibrary lang: Trace for all missing MIDI message types
SCDoc lang: Use GCWriteNew where appropriate, rather than GCWrite
cmake_modules build: Auto-detect brew installs of readline
common common: oscutils - correct printf format specifier for (u)int64_t
editors Merge commit 'd01ab10a4e842bbe50de7c23be080330b16356d7'
examples DreamHouse.scd: replaced code on request by author
external_libraries sclang: enable hid for windows
icons scapp: remove scapp
include plugin interface: fix compile failure with gcc-4.9
lang lang: prevent Signal.chebyFill from returning nan
package update packaging script for post-3.6 file moves
platform Classlibrary: remove defaultHIDScheme
server plugins: fix EnvGen_next_aa
sounds source tree reorganization
testsuite supernova: remove dead code
.gitignore Revert "Ignore build folders"
.gitmodules external libraries : hidapi : fix the url
.travis.yml travis: bump required gcc version to gcc-4.8
CMakeLists.txt Correct typo
COPYING enable GPL3 code by default
ChangeLog update ChangeLog file
MOVED_STUFF.txt Install correct READMEs and bring examples back to OS X A couple of tweaks to the main readme README: use plain text for URLs as Github automatically convert them README: remove all language identifiers from code blocks update README_LINUX: svn -> git OSX: more filing on Readme fix outdated svn url in windows readme (thanks @bagong)
SCVersion.txt build: switch to alpha1 build entire BUILD_CLASSLIBRARYPATH in cmake instead of having one va…

Welcome to SuperCollider!

SuperCollider is an environment and programming language for real time audio synthesis and algorithmic composition. It provides an interpreted object-oriented language which functions as a network client to a state of the art, realtime sound synthesis server.

SuperCollider was written by James McCartney ( over a period of many years. It is now an open source GPL'd project maintained and developed by James and various others. It is used by musicians, scientists, and artists working with sound.

This README is a first help for anyone new to SuperCollider. There are many good resources available for learning SuperCollider, with up to date links from the site listed above, including links to forums and mailing lists.


Since version 3.6 SuperCollider consists of three separate components:

  1. sound synthesiser (audio server)
  2. programming language (and language interpreter)
  3. code editor (integrated development environment, or shortly, IDE)

To begin using SuperCollider, you usually first start up the IDE:

  • on Mac OS simply start up the application
  • on Linux and Windows, start up the scide executable

From here on, you can get further help by using the IDE's integrated help system which can be invoked via the "Help" menu or using the key combination Ctrl+D (on Linux, Windows) or Cmd+D (on Mac OS). In the Help menu, you will also find an action that will take you directly to the help page on using the IDE.

When starting the SuperCollider IDE, the audio server is not started automatically. You can start it using the "Language > Boot Server" menu action, or using the key combination Ctrl+B (on Linux, Windows) or Cmd+B (on Mac OS). This is just to remind you in case you're impatient and can't understand why you're not immediately getting sound.

We suggest you to proceed by reading the tutorials available in the help system. Please note that some help pages are not up-to-date with the latest development of SuperCollider, especially when mentioning the code editing environment. Regarding this, it is best to refer to the help page specifically about the new SuperCollider IDE.

Also, please explore the IDE menus, which will let you discover a lot of functionality of the coding environment.

Building the Source Code

Platform specific build and install instructions can be found in the following files:

We hope you enjoy SuperCollider; please get involved in the active community!


SuperCollider is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. See COPYING for the license text.

  • SuperCollider 3.1 was released on October 31, 2007
  • SuperCollider 3.2 was released on February 19, 2008
  • SuperCollider 3.3 was released on April 30, 2009
  • SuperCollider 3.4 was released on July 15, 2010
  • SuperCollider 3.5 was released on March 16, 2012
  • SuperCollider 3.6 was released on November 28, 2012
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