An audio server, programming language, and IDE for sound synthesis and algorithmic composition.
C++ SuperCollider C HTML CMake Python Other
Latest commit 85d6453 Aug 28, 2016 @vivid-synth vivid-synth committed with crucialfelix Move Qt primitives out of "common" to fix non-Qt builds (#2299)
* Move Qt primitives out of "common" to fix non-Qt builds

* "include" path fix for Qt primitive move

* Conditionally include Qt in lang install

* Fix a CMake path

* "include" fix for Qt breaking builds
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.travis travis: move lint command in a script Aug 23, 2016
HelpSource help: Remove some outdated GUI info (#2248) Aug 27, 2016
QtCollider cmake: library locations, hide them from the default listing of user … Apr 14, 2016
SCClassLibrary Fix Document path sync problems (#2222) Aug 27, 2016
SCDoc scdoc/sclang lexers: use intptr_t for compatibility with LLP64 archit… Dec 7, 2015
cmake_modules build: fix qt "Plugins" configuration for case-sensitive OS X (#2262) Aug 10, 2016
common Move Qt primitives out of "common" to fix non-Qt builds (#2299) Aug 28, 2016
editors Move Qt primitives out of "common" to fix non-Qt builds (#2299) Aug 28, 2016
examples examples: SC website example: remove comment Jun 27, 2016
external_libraries Fix oscpack build fail on various architectures (#2174) Jun 12, 2016
icons scapp: remove scapp Aug 20, 2013
include Increase the default number of audio buses from 128 to 1024 (#2239) Aug 23, 2016
lang Move Qt primitives out of "common" to fix non-Qt builds (#2299) Aug 28, 2016
package build: fix typo in packager-script help string Feb 4, 2016
platform nsis: windows: add path information May 19, 2016
server server plugins: Unify panning behavior of granular ugens (#2136) Aug 23, 2016
sounds source tree reorganization Nov 30, 2010
testsuite supernova: tests - use thread and chrono Dec 28, 2015
.editorconfig lint: classlib - convert to tabs Aug 20, 2016
.gitignore Revert "Ignore build folders" Oct 6, 2014
.gitmodules Switch to hidapi subomodule in sc org repo May 20, 2016
.travis.yml travis: if linting fails stop the build early Aug 23, 2016
AUTHORS updated News-3.7.schelp, CHANGELOG and AUTHORS Mar 13, 2016 Update CHANGELOG for 3.7.2 Jun 3, 2016
CMakeLists.txt fix jackey include directory (#2179) Jun 19, 2016
COPYING enable GPL3 code by default Jan 24, 2010
ChangeLog new generated Jan 18, 2016
INSTALL Update INSTALL Jan 24, 2014 Rephrase the choice between scsynth and supernova Jul 26, 2016 README files: Keep universal information in the main README, Jan 15, 2016 README: remove all language identifiers from code blocks Jul 1, 2013 Document Qt >= 5.6 not working in Linux (#2206) Aug 20, 2016 Merge pull request #1965 from vivid-synth/cmake_options_in_readme Apr 24, 2016 Merge branch '3.7' into topic/merge-372-to-master Jun 12, 2016
SCVersion.txt bump version to 3.8dev Mar 16, 2016 build entire BUILD_CLASSLIBRARYPATH in cmake instead of having one va… Mar 20, 2011
travis_test_run_proto.json Add CommonTests and CommonTestsGUI to travis (#1967) May 4, 2016

Build Status

Welcome to SuperCollider!

SuperCollider is an environment and programming language for real time audio synthesis and algorithmic composition. It provides an interpreted object-oriented language which functions as a network client to a state of the art, realtime sound synthesis server.

SuperCollider was written by James McCartney ( over a period of many years. It is now an open source GPL'd project maintained and developed by James and various others. It is used by musicians, scientists, and artists working with sound.

This README is a first help for anyone new to SuperCollider. There are many good resources available for learning SuperCollider, with up to date links from the site listed above, including links to forums and mailing lists.


SuperCollider consists of three separate components:

  1. scsynth or supernova - audio engine (the "server")
  2. sclang - programming language runtime interpreter including Qt graphical user interfaces
  3. IDE (integrated development environment) - an editor for writing code and running supercollider

To begin using SuperCollider, you usually start up the IDE:

  • on Mac OS this is
  • on Linux and Windows, this is the scide executable

You can get further help by using the IDE's integrated help system which can be invoked via the "Help" menu or using the key combination Ctrl+D (on Linux, Windows) or Cmd+D (on Mac OS). In the Help menu, you will also find an action that will take you directly to the help page on using the IDE.

When starting the SuperCollider IDE, the audio server is not started automatically. You can start it using the "Language > Boot Server" menu action, or using the key combination Ctrl+B (on Linux, Windows) or Cmd+B (on Mac OS). This is just to remind you in case you're impatient and can't understand why you're not immediately getting sound.

We suggest you to proceed by reading the tutorials available in the help system. Please note that some help pages are not up-to-date with the latest development of SuperCollider, especially when mentioning the code editing environment. Regarding this, it is best to refer to the help page specifically about the new SuperCollider IDE.

Also, please explore the IDE menus, which will let you discover a lot of functionality of the coding environment.

To get further information on SuperCollider usage or development, you should subscribe to the mailing lists:

We hope you enjoy SuperCollider; please get involved in the active community!

Reporting bugs

Please report bugs to the github issue tracker or discuss on the sc-users mailing list.

Building the Source Code

Platform specific build and install instructions can be found in the following files:


SuperCollider is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. See COPYING for the license text.

  • SuperCollider 3.1 was released on October 31, 2007
  • SuperCollider 3.2 was released on February 19, 2008
  • SuperCollider 3.3 was released on April 30, 2009
  • SuperCollider 3.4 was released on July 15, 2010
  • SuperCollider 3.5 was released on March 16, 2012
  • SuperCollider 3.6 was released on November 28, 2012
  • SuperCollider 3.7 was released on March 13, 2016


Thanks to James McCartney, for making this great piece of audio software publicly and freely available!