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Add haptics / particle interaction between controller rays #37

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chrislatorres opened this issue May 24, 2019 · 4 comments
Open

Add haptics / particle interaction between controller rays #37

chrislatorres opened this issue May 24, 2019 · 4 comments

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@chrislatorres
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It seems intuitively the two controller rays should interact somehow, possibly something like sparks coming off with strong haptics when intersecting.

@normancroan
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This is a feature of Beat Saber I particularly enjoy, would be great here. I may have missed it, but I think the saber should behave similarly when touching a wall and it didn't.

@nrgapple
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This should be easy to implement I can take a look at it

@ngokevin
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ngokevin commented May 25, 2019

We used to have this with sparks if you can dig it back out in weapon-particles. Hopefully, it doesn't affect perf. I just toggled off the raycasting that allowed this.

@ngokevin
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For Quest at least, might not want this for perf. Would add another collision check and particles.

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4 participants