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This is a feature of Beat Saber I particularly enjoy, would be great here. I may have missed it, but I think the saber should behave similarly when touching a wall and it didn't.
We used to have this with sparks if you can dig it back out in weapon-particles. Hopefully, it doesn't affect perf. I just toggled off the raycasting that allowed this.
It seems intuitively the two controller rays should interact somehow, possibly something like sparks coming off with strong haptics when intersecting.
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