[buffer-geometry-merger] Fix to work with dynamic elements #249
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The
buffer-geometry-merger
, as it was, does not work when you inject (using JavaScript) some components in a DOM subtree, and then apply it to merge all geometries in the subtree. See details inhttps://stackoverflow.com/questions/59110629/a-frame-buffer-geometry-merger-seems-to-shift-entities-in-some-cases/59513236#59513236
This fix bakes the matrixes of the components into the cloned geometries, so that when they are merged into a single one, it is correctly positioned. I also change the updating of the world matrixes for all the scene, to the updating of the world matrixes for the intended subtree.
In the process, I also added a definition for
self
, which was used in the code, but not defined.