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2.3.57: Double Travel Between Perimeters #1560
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I don't understand. |
Instead of a single travel move, from the end of one perimeter to the start of the next, it is splitting it up into 2 travel moves. |
that will add a useless line in the gcode, no? |
I don't follow. I'm saying the the current build, there are 2 travel moves, instead of one. To me it seems like a useless line of code, that could cause motion control to execute it slower than a single move. I wanted to check if you had a specific reason for doing this. |
My intuition makes me wonder if this is related to #1550 ? |
weird, I saw only one. |
@supermerill Try at Z=7mm, 40298-40300. |
I tried it with 2.3.57, but here is a video of it: bandicam.2021-09-28.06-13-55-431.mp4 |
I wanted to double check if this was expected behavior. It seems like splitting the move like this could slow it down with jerk/accel limits:
Objective Lens Cap.3mf.txt
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