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stk_animated_mesh.hpp
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stk_animated_mesh.hpp
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// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2014-2015 SuperTuxKart-Team
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef STKANIMATEDMESH_HPP
#define STKANIMATEDMESH_HPP
#include "graphics/stk_mesh.hpp"
#include "utils/ptr_vector.hpp"
#include "../lib/irrlicht/source/Irrlicht/CAnimatedMeshSceneNode.h"
#include <IAnimatedMesh.h>
#include <irrTypes.h>
class RenderInfo;
class STKAnimatedMesh : public irr::scene::CAnimatedMeshSceneNode, public STKMeshCommon
{
protected:
bool isMaterialInitialized;
bool isGLInitialized;
PtrVector<RenderInfo> m_static_render_info;
std::vector<GLMesh> GLmeshes;
core::matrix4 ModelViewProjectionMatrix;
void cleanGLMeshes();
public:
virtual void updateNoGL();
virtual void updateGL();
STKAnimatedMesh(irr::scene::IAnimatedMesh* mesh, irr::scene::ISceneNode* parent,
irr::scene::ISceneManager* mgr, irr::s32 id, const std::string& debug_name,
const irr::core::vector3df& position = irr::core::vector3df(0,0,0),
const irr::core::vector3df& rotation = irr::core::vector3df(0,0,0),
const irr::core::vector3df& scale = irr::core::vector3df(1.0f, 1.0f, 1.0f),
RenderInfo* render_info = NULL, bool all_parts_colorized = false);
~STKAnimatedMesh();
virtual void render();
virtual void setMesh(irr::scene::IAnimatedMesh* mesh);
virtual bool glow() const { return false; }
private:
RenderInfo* m_mesh_render_info;
bool m_all_parts_colorized;
};
#endif // STKANIMATEDMESH_HPP