The code base of supertuxkart
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rmarks6767 and deveee Fix for when attempting to input a server IP address on the num pad (#…

The decimal key was not registering on the number pad as the decimal
key, it was deleting the numbers of the IP address making it impossible
to use the num pad solely for entering an IP.

Fixes #3602
Latest commit 665c8a8 Nov 20, 2018
Type Name Latest commit message Commit time
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android Small clarification in android readme Nov 15, 2018
cmake Check wayland version in cmake. Nov 17, 2018
data Add some reverse standard replays and a egg hunt replay Nov 20, 2018
doc Added description on how the main loop with regards to physics works. Jan 23, 2018
lib Fix for when attempting to input a server IP address on the num pad (#… Nov 20, 2018
src Remove early return that causes wrong spinner widget behavior. Nov 19, 2018
tools Add a script that allows to build all android packages with single co… Oct 4, 2018
.appveyor.yml Removed IRC announcements for AppVeyor and Travis since we now have o… Aug 19, 2018
.gitignore Allow to install debug version without uninstalling release version o… Dec 22, 2017
.travis.yml Removed IRC announcements for AppVeyor and Travis since we now have o… Aug 19, 2018
Brewfile Add macOS to travis builds, fix server-only builds on macOS, msc. fix… Jul 3, 2018 Changelog additions (#3377) Aug 18, 2018
CMakeLists.txt Fixed compilation with older nettle versions Sep 6, 2018
COPYING Replced unicode characters with ascii characters. Oct 23, 2017 Update (#3358) Aug 6, 2018 Add a github issue template to the project (#3071) Jan 6, 2018 Update for new config Oct 26, 2018 Move building instructions to separate file Jun 8, 2018
sources.cmake Split UI options into general options (new default tab) and UI options Nov 16, 2018


Build Status AppVeyor Build Status #supertuxkart on the freenode IRC network

SuperTuxKart is a free kart racing game. It focuses on fun and not on realistic kart physics. Instructions can be found on the in-game help page.

The SuperTuxKart homepage can be found at There is also our FAQ and information on how get in touch with the community

Hardware Requirements

To run SuperTuxKart, make sure that your computer's specifications are equal or higher than the following specifications:

  • A graphics card capable of 3D rendering - NVIDIA GeForce 8 series and newer (GeForce 8100 or newer), AMD/ATI Radeon HD 4000 series and newer, Intel HD Graphics 3000 and newer. OpenGL >= 3.3
  • You should have a CPU that's running at 1 GHz or faster.
  • You'll need at least 512 MB of free VRAM (video memory).
  • Minimum disk space: 800 MB
  • Ideally, you'll want a joystick with at least 6 buttons.


The software is released under the GNU General Public License (GPL) which can be found in the file COPYING in the same directory as this file. Information about the licenses for the artwork is contained in data/licenses.

3D coordinates

A reminder for those who are looking at the code and 3D models:

SuperTuxKart: X right, Y up, Z forwards

Blender: X right, Y forwards, Z up

The export utilities perform the needed transformation, so in Blender you just work with the XY plane as ground, and things will appear fine in STK (using XZ as ground in the code, obviously).

Building from source

Building instructions can be found in