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Some library objects still missing from media repo #1525

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stkAnon opened this issue Sep 10, 2014 · 3 comments
Open

Some library objects still missing from media repo #1525

stkAnon opened this issue Sep 10, 2014 · 3 comments
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@stkAnon
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stkAnon commented Sep 10, 2014

The following library objects are missing from the media repository:

fitchBarrelTest_a
lowAnimGrass_a
olmec_a
quetzalcoatl_a
ReedBoat_a

Also, lowPalmTree_a, while in the media repository, is significantly higher poly than it is ingame. This causes inaccurate polycounts in Blender (my temple track is reported to have 300k tris, out of which around 200k come from the "lowpoly" palm trees).

@hiker hiker added this to the later milestone Sep 22, 2014
@MTres19
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MTres19 commented Jan 24, 2017

Some of these have been completed. I'll make a (hopefully) canonical list with checkboxes.

These objects are in stk-assets but not in stk_media_repo:

  • olmec_a
  • pumpkin_a_mesh
  • quetzalcoatl_a
  • hayBall_a_mesh
  • conifer_a

On the other hand, some objects are in the media repo but not in stk-assets:

  • stklib_barrier
  • paperAsiaLamp_a
  • stalactic_a
  • usSignMerge_a
  • wilbertCam_a

Additionally, stklib_bambooTorch_a exists in both the lamps and buildings folder in the media repo, but the one in buildings is just a solid cylinder.

@MTres19
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MTres19 commented Jul 27, 2017

  • asianLantern_a has the wrong lamp color and position in the blend.

@Benau
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Benau commented Sep 8, 2017

pumpkin_a_mesh and hayBall_a_mesh are the same, asianLantern_a fixed
When I did re-export spm I move all library objects without .blend to wip-library folder for easier tracking later.

And btw I think hayBall_a and logBarrier used in cornfield probably are meant to be used as library instead of track object, here is the script in case someone mis-presses button when handling library objects, without having to re-do everything

import bpy
bpy.ops.object.select_all(action='DESELECT')
# the made-proxy object name
target_lib = bpy.data.objects["stklib_hayBall_a_main_proxy.034"]
for bad_obj in bpy.context.scene.objects:
    if bad_obj.proxy is None and "stklib_hayBall_a_main_proxy" in bad_obj.name:
        bpy.context.scene.objects.active = target_lib
        target_lib.select = True
        bpy.ops.object.duplicate_move_linked()
        bpy.context.scene.objects.active.matrix_world = bad_obj.matrix_world
        bpy.ops.object.select_all(action='DESELECT')
        bad_obj.select = True
        bpy.ops.object.delete()

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