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Also, lowPalmTree_a, while in the media repository, is significantly higher poly than it is ingame. This causes inaccurate polycounts in Blender (my temple track is reported to have 300k tris, out of which around 200k come from the "lowpoly" palm trees).
The text was updated successfully, but these errors were encountered:
pumpkin_a_mesh and hayBall_a_mesh are the same, asianLantern_a fixed
When I did re-export spm I move all library objects without .blend to wip-library folder for easier tracking later.
And btw I think hayBall_a and logBarrier used in cornfield probably are meant to be used as library instead of track object, here is the script in case someone mis-presses button when handling library objects, without having to re-do everything
The following library objects are missing from the media repository:
fitchBarrelTest_a
lowAnimGrass_a
olmec_a
quetzalcoatl_a
ReedBoat_a
Also, lowPalmTree_a, while in the media repository, is significantly higher poly than it is ingame. This causes inaccurate polycounts in Blender (my temple track is reported to have 300k tris, out of which around 200k come from the "lowpoly" palm trees).
The text was updated successfully, but these errors were encountered: