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Game is way too dark (Arch Linux 64 - intel i915 / mesa) #2830
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I think you somehow enabled legacy pipeline, can you post stdout.log of stk? |
You can remove version number from FramebufferSRGBCapable in graphical_restrictions.xml. It was set to 16.0 IIRC? |
Hello Benau and deveee, thanks for your very quick replies. The file I modified is /usr/share/supertuxkart/data/graphical_restrictions.xml Now the brightness is back to usual. Thank you very much! |
Good, i should speed up my code for a new release |
Just to make it clear, I already removed the version number from graphical restrictions some time ago: I reported it to intel rather long time ago and I though that they will fix it. IIRC they made a fix, but they eventually reverted it, because it broke something else. And actually STK can work without srgb framebuffer, which would allow to remove this hack (GLES renderer already works in this way, though I don't want to introduce any regressions, so I have to look at this much more carefully). |
Though I am unable to understand what it is about (I'm no expert at all at graphics issues...), if there is any test that needs to be performed on my machine, I'll give a hand gladly. |
Hi all,
Supertuxkart 0.9.2 has been showing very dark graphics for about two months on my machine. My computer is running Arch Linux (64 bits) with i915 graphics and Mesa 17.0.2 (see attached file regarding glx info). The intel driver is up to date and so is STK.
See attached picture showing the game options and track brightness.
Anyone facing the same issue?
Regards,
Chris
glx.txt
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