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Reverb 1 produces noise for polyphonic channels on patch load #989

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Miff-Real opened this issue Feb 16, 2024 · 6 comments
Open

Reverb 1 produces noise for polyphonic channels on patch load #989

Miff-Real opened this issue Feb 16, 2024 · 6 comments

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@Miff-Real
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Appears to be specific to Windows, can be reproduced by a simple patch like so:

image

@baconpaul
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my rough guess here (but probably don't have time to look today) is on patch load the order of creating the poly channels is peculiar and i have a path through that which skips an init; and that init leave garbage in the buffers on windows; and that creates the noise.

But need to walk the code in poly mode to test that.

@baconpaul
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Ahh I think I see it. Can repro on mac if i do a little pathological thing and my fix fixes it.

Stay tuned... it might be an easy fix.

baconpaul added a commit to baconpaul/surge-rack that referenced this issue Feb 16, 2024
My bet is this also addresses surge-synthesizer#989 startup poly problem
baconpaul added a commit that referenced this issue Feb 16, 2024
My bet is this also addresses #989 startup poly problem
@baconpaul
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@Miff-Real can you test the nightly https://github.com/surge-synthesizer/surge-rack/releases/tag/Nightly

if it fixes it I can shuffle it into the library.

Thanks!

@Miff-Real
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Hmm, doesn't look like it, sorry 😞

image

image

@Miff-Real
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Checked it on the simple patch too just to make sure, and can still repro there too

image

@baconpaul
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Ok. Well that means I’ll have to boot windows and make a windows rack dev environment. That’s gonna be a bit…

wonder what it is gonna turn out to be

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