- No water
- No wood
- Aquifer
- Glacier
- Evil biome
- Caverns too close to the surface
- Patrols
- Defense (siege, ambush, megabeast, etc.)
- Animal training
- Animal taming
- Smelt goblinite
- Rescue caged dwarves
- Trading
- Trade contracts
- Tavern
- Temple
- Library
- Justice
- Burrows
- Non-cheaty farming with no soil
- Mine exploration
- Harvest from the caverns
- Adaptable fortress layout
- Magma forges
- Move pastures when no grass
- Dig to find non-economic stone