-
Notifications
You must be signed in to change notification settings - Fork 50
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Not all achievements are achievable #1435
Comments
We could make a integration test checking that given achievement is achievable. 🤔 (Is there a way to depend on other tests so we don’t have to retest all tutorials?) Imagine if we ended up with achievement descriptions with solution like we have for scenarios. 😄 |
Note, it will not be easy to test all achievements since some may require doing certain things in the menu and so on. But others should certainly be possible to test with a solution. |
Towards #1435. Some refactoring, + grant `RobotIntoWater` achievement when a robot dies in the water.
Does anyone know if there is actually any way to destroy the Edit: it's hard to do because we have deliberately put in checks to stop the player from doing so accidentally, which is a good thing! |
Grant `CraftedBitcoin` achievement when using the `make` command to craft a `bitcoin`, not in creative mode, and not a system robot. Towards #1435 .
Unless I am mistaken, I think there are some achievements listed in the Achievements menu which are not actually achievable:
CompletedAllTutorials
CraftedBitcoin
(Grant achievement for crafting a bitcoin #1688)RobotIntoWater
(GrantRobotIntoWater
achievement #1504)DestroyedBase
The text was updated successfully, but these errors were encountered: