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adventure game scenario #1136
adventure game scenario #1136
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Overall this was fantastic! Had a lot of fun solving the puzzles, figuring out which items I was supposed to use to do what, coding up some automation for some of the more tedious parts, etc. Took me probably about 45 minutes to an hour of active play time. Of course it helps that I have my own previously-developed library of useful functions that I could import.
100% agreed. I was able to figure out what the recipes meant, how I was supposed to use them with Even beyond having to
We didn't have any issues with this. We did realize that when obtaining lava to melt a path through the glacier, you needed to empty out your water tank first so you didn't just turn the lava into obsidian. But I thought that was a nice little puzzle.
That's a great idea. I filed #1139 .
It wasn't too bad. The parts that were most annoying were indeed navigating through the mountains in the northeast and the maze of boulders in the southeast. But in many cases I was able to figure out some nice tricks to automate things, e.g. placing Re: driving mode, I still really think we should do #102 and then if we want to allow the player to "drive" to relieve some of the tedium we can just start them out with whatever device enables input handling. I think it would still be too tedious to do the whole thing "manually", even with driving mode, so it would still encourage/facilitate programming. We did not find the easter eggs, but saw them in the |
This is my attempt at a longer "adventure game"-style quest.
The primary mechanic of this scenario is in bridging different regions of the map by crafting paths.
The quest is not entirely linear; there a few things that can be done in different order.
A few observations:
use
command described in "use" command as generalization of "drill" #1007 would be nicer.place
) the ingredient for the undesired recipe..sw
file.--autoplay
implies--cheat
, the "hidden/optional" goals are displayed in the popup. It would be better if they were ordered below the mandatory active goals, so that when sitting back and watching the--autoplay
, the next "logical" goal text gets displayed by default instead of the optional ones.Demo: