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Code in Place'21

Code in place is an initiative by Stanford University for the students to learn Python Programming.
This program contains CS106 course's 1st half part in syllabus.
I am glad to be a part of the community.
In the course project I made Conway's Game of Life's pictorial representation.

Conway's Game of Life

Conway's Game of Life project made at Stanford University

Conway's Game of Life is a cellular automation presented by mathematician John Horton Conway in 1970.

  • Rules

    These rules, which compare the behavior of the automaton to real life, can be condensed into the following:

    • Any live cell with two or three live neighbours survives.
    • Any dead cell with three live neighbours becomes a live cell.
    • All other live cells die in the next generation. Similarly, all other dead cells stay dead.

    The initial pattern constitutes the seed of the system. The first generation is created by applying the above rules simultaneously to every cell in the seed, live or dead; births and deaths occur simultaneously, and the discrete moment at which this happens is sometimes called a tick. Each generation is a pure function of the preceding one. The rules continue to be applied repeatedly to create further generations.
  • Components

    I used following libraries of python:

    • numpy
    • pygame
  • How to use

    Use these following steps:

    • The main function for pointers is inside main.py.
    • The pictorial components are in grid.py.
    • Both files are already linked.
    • Run main.py.

I have added get-pip.py file in case you want to learn more about pygame library.

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