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Description:
-Launch an SDL2 game, like Hydra Castle Labyrinth (https://github.com/ptitSeb/hydracastlelabyrinth) specifying fullscreen mode (-f) and keeping the desktop resolution (-d), as in: hcl -f -d
-Watch the resulting black screen while the game is in fact running.
Additional notes:
-Other wlroots-based compositors don't have this issue (like labwc, where it runs fine), so it's not an wlroots problem.
-Non wlroots-based compositors like Weston also don't have any problems with it.
The text was updated successfully, but these errors were encountered:
Sounds like an issue with direct scanout. Running sway with the environment WLR_SCENE_DISABLE_DIRECT_SCANOUT=1 will disable the feature and work around the problem. This is likely a bug with your video drivers. The last thing in the logs is direct scanout being entered right before sway is shutting down; although there are buffer allocations in between, I wonder why those are there (but those aren't going causing your bug).
Sounds like an issue with direct scanout. Running sway with the environment WLR_SCENE_DISABLE_DIRECT_SCANOUT=1 will disable the feature and work around the problem. This is likely a bug with your video drivers. The last thing in the logs is direct scanout being entered right before sway is shutting down; although there are buffer allocations in between, I wonder why those are there (but those aren't going causing your bug).
If it's my video driver (Intel, btw), why is Sway the only affected WLRoots compositor?
Sway Version:
Debug Log:
swaylog.log
Configuration File:
config.txt
Description:
-Launch an SDL2 game, like Hydra Castle Labyrinth (https://github.com/ptitSeb/hydracastlelabyrinth) specifying fullscreen mode (-f) and keeping the desktop resolution (-d), as in:
hcl -f -d
-Watch the resulting black screen while the game is in fact running.
Additional notes:
-Other wlroots-based compositors don't have this issue (like labwc, where it runs fine), so it's not an wlroots problem.
-Non wlroots-based compositors like Weston also don't have any problems with it.
The text was updated successfully, but these errors were encountered: