Drop wlr_render_ellipse #2759
Comments
cc @dos1: it seems like phoc is using it. |
We use it for drawing touch points in a debug mode (and |
For anything more complicated than quads, compositors can easily ship their own shaders. Closes: swaywm#2759
@dos1 I've submitted a pull request to drop support for ellipses: #2808. Does it sound reasonable to use rectangles instead of ellipses for touch point debugging? If you really want ellipses, does it sound reasonable to copy over the shader to phoc? (Just like some other compositors do for more advanced rendering features.) |
Haven't looked yet into how using custom shaders with wlr_renderer looks like - and I'd be interested in supporting the future pixman renderer well since there are plenty of phones that could be running phoc (for instance with postmarketOS) that don't have open GLES2 drivers. However, when it comes to touch points in particular I guess we could live with rectangles there anyway. |
For anything more complicated than quads, compositors can easily ship their own shaders. Closes: #2759
Drop
wlr_render_ellipse
andwlr_render_ellipse_with_matrix
.This is not useful for most compositors. Compositors that want to draw ellipses can just do it manually with GL calls.
cc @bl4ckb0ne
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