This repository has been archived by the owner on Nov 1, 2021. It is now read-only.
Remove gl matrix from public rendering interface part1 #2761
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This patch is the first part of an ongoing progress to remove the GL-assumptions from the public interface of
wlr_renderer
.Here any mention of "transform matrix" is removed from the public API, and all of the matrix calculations for rendering a texture is done inside the gles2 renderer. This is done because the future pixman renderer can't use matrices to calculate position and requires an explicit x/y position.
@emersion I was thinking about leaving the
wlr_render_*_with_matrix
functions for the next release to ease the transition and label them with a deprecation warning, and then remove them later on.