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OpenGL Requirements

Brian Swetland edited this page Sep 2, 2013 · 1 revision

current plan is to target

  • OpenGL 3.3 (Windows+NVIDIA/AMD/Intel, Linux+NVIDIA/AMD)
  • OpenGL 3.2 + extn (OSX)
  • OpenGL 3.1 + extn (mesa 9.1/9.2 Linux + Intel)
  • GLSL1.4 + extn (move to 1.5 once mesa catches up)
  • OpenGL ES 3.0 (mobile, someday, no hurry)

available extension

nice to have extensions


As of GDC 2013, only 5% of Steam HW Survey machines didn't support OpenGL3+, only 17% didn't support D3D10+. (Why the difference? OpenGL3 is available to more machines (XP, etc) than D3D10)

http://store.steampowered.com/hwsurvey

features/capabilities/compatibility

specifications

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