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Better pathfinding and reworked villager AI

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@switchboy switchboy released this 23 Jun 19:56
· 298 commits to master since this release

Added features:

  • Minimap move commands are now available
  • Actors now walk in the general direction of a command even though they might not be able to reach their goal
  • When gathering or building actors only move if the can in fact reach their goal
  • Reworked villager AI somewhat
  • Dropoff points now allocate a drop of tile (preferably the closest) to an actor in need which should eliviate congestion
  • if a resource becomes unreachable for a while vilager will instead start to gather from the closest similair resource

Bugs fixed

  • Missing animation when a building is finished
  • Villagers stop and become immovable and stop being able to do anything when pathfinding does not find a solution
  • Wrong alignment and orientation when playing building animation
  • Sped up things a bit by converting more vvarables passed by functions to references