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Add backtrace for bone creation.
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Chris Moore committed Jan 4, 2009
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Expand Up @@ -16,3 +16,21 @@ dooglus, Tue Dec 16 01:09:13 CET 2008
The bone in the BoneInfluence node doesn't have its canvas set, and so
it isn't saved in the <bones> section of the canvas when it's saved.
Most of these bugs seem to be related to the canvas not being set.

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dooglus, Tue Dec 16 11:58:39 CET 2008

the bone is created here:

(gdb) where
#0 ValueNode_Bone (this=0x2dd65b0, value=@0x7fff0dca0220) at valuenode_bone.cpp:232
#1 synfig::ValueNode_Bone::create (x=@0x7fff0dca0220) at valuenode_bone.cpp:296
#2 ValueNode_BoneWeightPair (this=0x2dd62c0, value=@0x7fff0dca05d0) at valuenode_boneweightpair.cpp:66
#3 synfig::ValueNode_BoneWeightPair::create (x=@0x7fff0dca05d0) at valuenode_boneweightpair.cpp:98
#4 ValueNode_BoneInfluence (this=0x2dd5db0, x=@0x7fff0dca06e0) at valuenode_boneinfluence.cpp:69
#5 synfig::ValueNode_BoneInfluence::create (x=@0x7fff0dca0860) at valuenode_boneinfluence.cpp:85
#6 synfig::LinkableValueNode::create (name=@0x2dd5140, x=@0x7fff0dca0860) at valuenode.cpp:259
#7 synfigapp::Action::ValueDescConvert::prepare (this=0x2dd50a0) at actions/valuedescconvert.cpp:168
#8 synfigapp::Action::Super::perform (this=0x2dd50a0) at action.cpp:396
#9 synfigapp::Action::System::perform_action (this=0x2bebe00, action={obj = 0x7fff0dca1280}) at action_system.cpp:128
#10 synfigapp::CanvasInterface::convert (... , canvas = {obj = 0x7fff0dca12e0}}, ...) at canvasinterface.cpp:383

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