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Fix crash when moving origin point of child bone in Skeleton Deformation Layer using Bone Tool #2049
Fix crash when moving origin point of child bone in Skeleton Deformation Layer using Bone Tool #2049
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As I said here, I still don't know what this code is for. |
when moving a child bone with Bones tool
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(the forced push was to fix the exception class: from |
Hi! This code is fixing this issue - #1627 |
Thank you for pointing the correct issue! :D How can I create the second bone? I can only create child bones :( |
@rodolforg, are there any more changes planned? Temporarily switched this PR to "Draft" |
@ice0 no because I don't understand further than I did lol |
Hi! Here I have recorded an explanation video on how Skeleton Deformation works - https://youtu.be/T1SgaJg44ns |
It was great! It's a totally different approach of "regular" skeleton that I didn't realize what was the pair stuff :) Thank you and sorry for my ignorance here |
Thank you for help! Please ask again if you need any more clarifications - I'll try to be here as possible. ^__^ |
@morevnaproject by the way, congrats for your NGO accomplishment (I just saw your presentation! ;) )! |
Thank you! It took some efforts and time. Tomorrow will go to receive all official documents on hands. Let's keep rockin'! 🎉 |
If something is left to do in this code slice (but not related to the bug fix) is line 206: ValueNode_Composite::Handle comp = ValueNode_Composite::Handle::cast_dynamic(value_desc.get_parent_desc().get_parent_desc().get_value_node()); That isn't the way to check if it a Skeleton Deformation bone list parameter :/ |
when moving a child bone with Bones tool