New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
[Skeleton Tool] Automatic change Bone Width parameter in Tool Options Panel (for Skeleton Deformation) #1698
Merged
morevnaproject
merged 1 commit into
synfig:master
from
Aa20475:skeleton_tool_issue_1658
Oct 23, 2020
Merged
Changes from all commits
Commits
File filter
Filter by extension
Conversations
Failed to load comments.
Jump to
Jump to file
Failed to load files.
Diff view
Diff view
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
@morevnaproject @Aa20475
Does this stuff do anything? Could you please show me how/what I can make on Synfig to reach this code?
I deleted it , and the (closed) issue doesn't seem to be affected.
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
As the comment on the top says, when we are using the skeleton tool to edit a
ValueNode_Composite
, the offset between the bones should be maintained.Atleast that's what I intended it to do 😅😅
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Whoa! Thank you for quick answer!!
By what do you mean? With or without this code, I move/rotate a bone with Bone Tool and its children moves together with it.
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
@rodolforg This is not for children, it's for second bone from pair (in Skeleton Deformation layer). This code is fixing this issue - #1627
Without this code we will have wrong behavior, which is demonstrated in this video - https://www.youtube.com/watch?v=dzTPdNbqS3U&feature=youtu.be
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
It's supposed to work this new fixed way only with Bone Tool?
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Yes, it is supposed to work only when BoneTool is active. On the other hand... your question made me think... Maybe it worth to apply the same behavior for any other tool? How about to try this in separate PR? ^__^
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
You are a synfig user and animator waaaaay more than me XD It's up to you.