refactor: rename 'renderer_bbox' file to 'renderer_boundingbox' #3218
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I have always thought this would just make it much clearer for newcomers looking through the code-base. I mean other renderers are called "renderer_bonedeformarea" so i don't really think length is really the issue here but this way I feel it's much cleaner.
Now if necessary I can also rename the class itself too but I think it would be cleaner to do it in another PR.