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aobench for Oculus Rift

aobench-oculus

OpenGL GLSL version of aobench (https://code.google.com/p/aobench/) for Oculus Rift. You can enjoy aobench in Virtual Reality!

Platform

  • MacOSX 10.8
  • Windows(will be possible, but not yet tested)

Requirements

  • OpenGL 3.x(?)
  • GLUT
  • Oculus SDK
  • premake4

Build

$ premake4 --oculus-sdk=/path/to/OculusSDK/LibOVR gmake
$ make

Run

$ ./aobench_oculus

Quality

Increase N value in aobench.fs for better aobench rendering.

TODO

  • Head-mount tracking.
  • Better stereo rendering.
  • Better anti-aliasing to compensate for chromatic aberration

License

2-clause BSD. Except for postprocess.fs, which is licensed under Oculus SDK's apache 2.0 license.

trackball.cc and trackball.h are copyright/licensed by Silicon Graphics, Inc.