OpenGL GLSL version of aobench (https://code.google.com/p/aobench/) for Oculus Rift. You can enjoy aobench in Virtual Reality!
- MacOSX 10.8
- Windows(will be possible, but not yet tested)
- OpenGL 3.x(?)
- GLUT
- Oculus SDK
- premake4
$ premake4 --oculus-sdk=/path/to/OculusSDK/LibOVR gmake
$ make
$ ./aobench_oculus
Increase N
value in aobench.fs
for better aobench rendering.
- Head-mount tracking.
- Better stereo rendering.
- Better anti-aliasing to compensate for chromatic aberration
2-clause BSD. Except for postprocess.fs
, which is licensed under Oculus SDK's apache 2.0 license.
trackball.cc
and trackball.h
are copyright/licensed by Silicon Graphics, Inc.