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Correct file paths in README
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szapp committed Mar 4, 2017
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Expand Up @@ -23,7 +23,7 @@ Features

**Examples**

Here short list of some examples which are easily implementable (or already included) in `config/`. There is a lot
Here short list of some examples which are easily implementable (or already included) in `config\`. There is a lot
more freedom, however.

- Change the way the draw force (projectile gravity) is calculated (by weapon stats, skill level, ..)
Expand Down Expand Up @@ -110,14 +110,14 @@ Customization
-------------

As the mechanisms of the script are rather complex, the script is divided into two parts in
`_work\data\Scripts\Content\freeAim\`. One part is the core functionality and should **not** be edited: `_intern.d`.
The other one holds all possible customizations and can be freely adjusted and changed: `config/`.
`_work\data\Scripts\Content\freeAim\`. One part is the core functionality and should **not** be edited: `_intern\`.
The other one holds all possible customizations and can be freely adjusted and changed: `config\`.

The customization is mostly implemented by calling outsourced functions. These are functions you can freely adjust. The
only restrictions are the function signature and the type of return value. What happens inside the functions is fully up
to you. Other binary settings are offered as constants that can simply be changed.

In the files `config/` the following things can be adjusted. For more details see `config/` and read the in-line
In the files `config\` the following things can be adjusted. For more details see `config\` and read the in-line
comments of each listed function. There are a lot of possibilities and a lot of information is already provided to each
function (in form of function arguments). For some examples and ideas see **Examples** above.

Expand Down Expand Up @@ -236,8 +236,8 @@ a few are enumerated and explained here briefly.
visualize the aim vob. For an example (SPL_Blink) visit the forum thread (see link in **Contact and Discussion**
or check out the branch `SPL_Blink`).

There are quite some more things that can be changed (listed at the top of `_intern.d`) but they should not be altered
under normal circumstances. Changing those settings will most certainly make g2freeAim unstable.
There are quite some more things that can be changed (listed at the top of `_intern\const.d`) but they should not be
altered under normal circumstances. Changing those settings will most certainly make g2freeAim unstable.

#### Eligible Spells

Expand Down Expand Up @@ -344,7 +344,7 @@ Q: **Why does my game crash?**

A:
See **"It does not work? What now?"**. Additionally, it will be essential to describe your configuration, ideally by
attaching your files in `freeAim/config/`.
attaching your files in `freeAim\config\`.

Q: **What is the deal with the license? May I use g2freeAim in my modification?**

Expand Down Expand Up @@ -397,7 +397,7 @@ include the following information:
- Output when entering `freeaim info` into the F2-ingame-console.
- zSpy Log.
- The Access Violation message (if applicable).
- Your configuration (attach the files in `freeAim/config/`).
- Your configuration (attach the files in `freeAim\config\`).
- Used versions of Ikarus/LeGo.
- If possible: Your own attempts to isolate and reproduce the bug.

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