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prototypes\Camera.d | ||
instances\CamInst.d |
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prototypes\Menu.d | ||
instances\Menu_Opt_GFA.d |
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prototypes\ParticleFX.d | ||
instances\PfxInst_G1.d |
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prototypes\ParticleFX.d | ||
instances\PfxInst_G2.d |
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prototypes\ParticleFX.d | ||
instances\SfxInst.d |
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prototypes\VisualFX.d | ||
instances\VisualFxInst.d |
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// Ease the integration with missing class definitions | ||
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prototype GFA_CCamSys(CCamSys) {}; |
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// Ease the integration with missing class definitions | ||
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prototype GFA_C_Menu_Item(C_Menu_Item) {}; |
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// Ease the integration with missing/renamed class definitions | ||
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prototype GFA_C_ParticleFX(C_ParticleFX) {}; |
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This directory contains intermediate prototype definitions. | ||
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This allows to change only these files in case of missing or renamed classes and leave the files in the Instances sub-directory untouched. | ||
That eases the maintenance of the scripts and also allows using submodules/symlinks for the Instances sub-directory, see README.md in the root directory. |
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// Ease the integration with missing class definitions | ||
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prototype GFA_C_SFX(C_SFX) {}; |
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// Ease the integration with missing class definitions | ||
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prototype GFA_CFx_Base(CFx_Base) {}; | ||
prototype GFA_C_ParticleFxEmitKey(C_ParticleFxEmitKey) {}; |