Skip to content

Gothic Free Aim v1.1.0

Compare
Choose a tag to compare
@szapp szapp released this 09 Dec 19:14
· 17 commits to master since this release

v1.1.0 - 2018-12-09

  • Add INI setting for reticle size in pixels to better account for high resolutions, see wiki
  • Add INI setting for also displaying the focus when not aiming, see wiki
  • Fix focus collection on loading when a weapon was drawn
  • Fix crossbow aiming animation (master stance) with low FPS (no longer interrupted)
  • Implement timed fade-out of projectiles in Gothic 1 as found in Gothic 2
  • Simplify initialization by setting debug visualization (Draw3D) to optional
  • Remove all dependencies on PermMem (View, FrameFunctions) and Interface (Print_S)
  • Remove all entries in SCRPTSAVE.SAV
  • Determine reticle textures by spell ID by default, removing the need for separate G1/G2 files
  • Fix override of memory protection when initialization spells only

For a complete change log, click here.

Updating your files from v1.0.1 to v1.1.0

With a prior installation of GFA v1.0.1, you only need to replace the scripts-directory GFA/_intern and the source files GFA_G1.src and GFA_G2.src, as well as incorporate these changes from GFA/config/ and you are ready to go.


Attached files

  • Source code includes all script and animation files of this release
  • GFA_Textures.zip includes all binary files (reticle textures), necessary alongside the source code

See the wiki for installation instructions.