Toolkit to serve workarounds for story bugs in Gothic, Gothic Sequel, Gothic 2, and Gothic 2 NotR.
This is a modular modification (a.k.a. patch or add-on) that can be installed and uninstalled at any time and is virtually compatible with any modification. It supports Gothic 1, Gothic Sequel, Gothic II (Classic) and Gothic II: NotR.
Generated from szapp/patch-template.
This patch provides various methods for workarounds to handle story bugs in game mods. It is especially useful to introduce workarounds to common story bugs in mods (e.g. close a dead quest, reset a dialog that was spoken too early, change the value of a variable, etc.). Until the mod team can provide a fix, this patch is a great temporary solution for critical bugs.
In itself, this patch does not perform any action. Only in case of problems with a mod, the patch becomes useful. Even then, the problem may only be fixed with clear instructions from the mod developers for a temporary solution.
The patch essentially allows to call any script function from the console. Along-side a few helper functions.
- Close quests
- Mark dialogs as told/untold
- Display or modify the contents of variables/constants
- Call any script function
DIA TOGGLE [C_INFO] |
Toggle told-status of C_Info dialog |
CALL [FUNCTION] [ARG1] [ARG2] [...] |
Call any Daedalus or external function |
CALL SETI "[VARNAME]" [NEWVALUE] |
Set integer variable to a new value |
- Info: https://forum.worldofplayers.de/forum/threads/1546912
- Instructions: https://forum.worldofplayers.de/forum/threads/?p=25621202
-
Download the latest release of
Workaround.vdf
from the releases page. -
Copy the file
Workaround.vdf
to[Gothic]\Data\
. To uninstall, remove the file again.
The patch is also available on
Gothic | Gothic Sequel | Gothic II (Classic) | Gothic II: NotR |
---|---|---|---|
Version 1.08k_mod | Version 1.12f | Report version 1.30.0.0 | Report version 2.6.0.0 |
Ninja 2.9.15 or higher |