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Releases: szymor/yatka

v0.9

21 Apr 20:46
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Release for:

  1. MiyooCFW (i.e. Bittboy, PocketGo, Powkiddy Q90, Powkiddy V90, etc.),
  2. RetroFW (i.e. LDK, LDK Landscape, RS97, RG300, etc.),
  3. OpenDingux (i.e. GCW0, RG350, RG350P, RG350M, etc.).

This is a long-awaited release. It introduces several improvements, which are:

  • Full Blue skin (requested by one of the game fans),
  • skins can be loaded from the user directory,
  • scoring system involving combos and T-Spins,
  • a brand new icon,
  • line clear notifications (text and speech!),
  • three game modes (Marathon, Sprint, Ultra) introduced,
  • improved debris generation,
  • new hold mode (depends on a skin),
  • minor sound effect changes,
  • better smooth animation,
  • a port for OpenDingux.

Consider this version as the final one. I do not plan to develop it further, maybe I will do some bug fixing if it is really needed. I can always change my mind though, but at the moment I cannot see any possible features that are worth implementing.

Experimental build for Windows

15 Sep 10:12
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The release was built with MinGW gcc 4.8.1. It was tested on Windows XP and should work on newer systems as well.

Known issues:

  • no hiscore save,
  • no user settings save,
  • music stops after playing a single track,
  • fullscreen mode rotated 90 degrees for some reason.

I do not plan to fix above issues unless more Windows users will be interested in the project. In the end it was meant to be a game for handheld devices.

v0.8

18 Nov 02:04
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Release for RetroFW and Bittboy. Changelog:

  • key configuration now available in the main menu,
  • support for custom music playback - you just need to copy your music files to the proper directory,
  • the RetroFW pack got much smaller because of the above - inconsistencies at changing songs and rare crashes are expected on that platform because of a SDL_mixer bug in RetroFW 2.2,
  • new skin (Aurora),
  • support for animated background, brick shadows and quasi-3D bricks (see Aurora to get what I mean),
  • minor fixes.

OPK - RetroFW, ZIP - Bittboy and compatibles

v0.7

22 Sep 00:06
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Release for RetroFW and Bittboy. Changes since v0.6 include:

  • SRS wall kicking system,
  • new implementation of easy spin (the old did not conform to Tetris Guideline),
  • more dynamic controls,
  • key configuration possible via modification of settings file,
  • three new randomizers,
  • new skins.

The OPK file is for RetroFW, the ZIP file contains the release for Bittboy.

v0.6

01 Aug 15:14
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Release build for RetroFW-based consoles, tested on LDK Landscape, RetroFW v2.2.

Change log:

  • full screen mode implemented (PC version only),
  • joystick support,
  • support for multiple sound formats (refer to the source code for details),
  • skin scripting system - now you can create your own skin without the need of recompilation.

The package got bigger for RetroFW due to an issue with sound file loading on RetroFW. Once it is fixed (hopefully), it will get smaller.

v0.5

28 May 20:29
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Statically built release for Bittboy/PocketGo.

New features:

  • main menu,
  • customizable debris generation (handicap),
  • customizable speed level,
  • new tetromino style (tengenish),
  • more options,
  • minor bugfixes.

v0.4

09 Jan 21:08
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Bittboy port.

Major changes:

  • better controls,
  • settings menu added,
  • new settings implemented, including: numeric bars, RNG change, easy spin, fixed lock delay, smooth animation,
  • better audio quality.

v0.3

23 Dec 23:00
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Bittboy port of the game. Drastic performance increase.

v0.2a

28 Sep 09:01
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Bittboy port of the game.

v0.2

21 Sep 20:04
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Bittboy port of the game.