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Transforms should work as expected on cameras and lights #841

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t3kt opened this issue Apr 7, 2022 · 1 comment
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Transforms should work as expected on cameras and lights #841

t3kt opened this issue Apr 7, 2022 · 1 comment
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t3kt commented Apr 7, 2022

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@t3kt t3kt added this to the 0.24 milestone Apr 9, 2022
@t3kt t3kt added the duplicate This issue or pull request already exists label Apr 9, 2022
@t3kt t3kt closed this as completed Apr 9, 2022
@t3kt t3kt reopened this Apr 10, 2022
@t3kt t3kt added blocking and removed duplicate This issue or pull request already exists labels Apr 10, 2022
t3kt added a commit that referenced this issue Apr 10, 2022
These will be used for things like light attenuation functions.

see #841
@t3kt t3kt removed this from the 0.24 milestone May 19, 2022
t3kt added a commit that referenced this issue Feb 19, 2024
close #1095.
alternative to addressing #841
@t3kt t3kt added this to the 0.41 milestone Apr 10, 2024
t3kt added a commit that referenced this issue Apr 18, 2024
make it equivalent to light transforms.

see #841
t3kt added a commit that referenced this issue Apr 18, 2024
t3kt added a commit that referenced this issue Apr 28, 2024
@t3kt
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t3kt commented May 7, 2024

Rather than trying to get standard transforms to work on cameras and lights, the specialized cameraTransform and lightTransform can serve that role.
TBD whether there should be validation warnings about not using standard transforms in those contexts.

@t3kt t3kt closed this as completed May 11, 2024
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