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Ce projet consiste à créer graphiquement la représentation schématique d’un terrain en relief.

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/***** FDF - A Wireframe Map Renderer *****/

Features:

  • game style isometric projection
  • top view projection (useless due to lack of color and altitude bind)
  • grid rendering
  • dot rendering
  • keyboard and mouse adjustable zoom
  • keyboard adjustable Z scale
  • translations
  • adjustable hue
  • screen center guides
  • centering render
  • reset settings
  • automatic window size
  • multi input support
  • input repetition

Keybinds:

ESC -> exit program Arrows -> move render Numpad + - -> zoom in/out Numpad = / -> adjust Z scale Numpad * -> reset render Numpad 7 1 -> rotate on X axis (disabled!) Numpad 8 2 -> rotate on Y axis (disabled!) Numpad 9 3 -> rotate on Z axis (disabled!) Numpad Del -> reset hue G -> toggle grid rendering mode P -> toggle dot rendering mode I -> toggle game isometric projection T -> toggle top view projection M -> toggle ON screen center guides C -> center render , -> toggle OFF screen center guides Z -> reset zoom F13 Del -> adjust red quantity in hue F14 End -> adjust green quantity in hue F15 Page_Down -> adjust blue quantity in hue Home Page_Up -> adjust alpha quantity in hue (disabled!)

Planned features:

  • multi compatibility with different operating systems via automatic compilation
  • 3 axes rotation controlled with keyboard and mouse
  • new projection types
  • hue changing according to points altitude
  • antialiasing
  • plain colored surfaces/polygones
  • motion blur
  • map file browser
  • more different rendering techniques such as polygones, vertical/horizontal only segments
  • onscreen help and rendering information such as number of points etc...
  • changing point altitude with mouse click
  • point hue detection in the map file
  • export render in XPM file format

Compatibility:

For the moment the FDF binary is only compatible for MacOS El Capitan with X11 server required. Linux BSD operating systems and newer MacOS versions compatibility is planned in the future.

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Ce projet consiste à créer graphiquement la représentation schématique d’un terrain en relief.

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