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A Minetest mod for user-generated teleportation pads.

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Telemosaic [telemosaic]

A Minetest mod for user-generated teleportation pads.

Version: 0.5.0

License: Code: LGPL 2.1 (see included LICENSE file) Textures: CC-BY-SA (see http://creativecommons.org/licenses/by-sa/4.0/) textures/telemosaic_beacon_protected_overlay.png MIT (https://notabug.org/TenPlus1/protector)

Report bugs or request help on the forum topic.

Description

This is a mod for MineTest. It provides teleportation pads, called "beacons". Unlike other teleportation mods, no menus or GUIs are used; you set the destination with a simple "key" item. There is no tooltip for the destination either, so signs are recommended.

Another difference is the limited default range of the beacons. To increase the range, you need to place "extenders" around the beacon. The extenders come in different colors, allowing the extenders to form a pretty pattern; hence the name "telemosaic".

Current behavior

Beacons are created with 2 diamonds, 3 obsidian blocks, and a wooden door: first row diamond, door, diamond; second row the obsidian blocks.

Right-clicking a beacon with a default mese crystal fragment remembers the position in the fragment, which turns into a telemosaic key. Right-clicking a second beacon with the key sets up a teleportation route from the second beacon to the first beacon. To set up a return path, right-click the second beacon with the fragment, and the first beacon with the resulting key again.

The beacons do not need to be strictly paired this way: rings or star-shaped networks are also possible. Each beacon has only a single destination, but can itself be the destination of several others.

Beacons will check that their destination is sane: the destination still needs to be a beacon, and the two nodes above it should be clear for walking / standing in. If your Minetest version supports it, the beacon will emerge the area prior to checking and teleporting. Emerging is merely a convenience, though.

Beacons have a maximum range of 20 nodes. If the destination is too far away, the beacon will turn red and will not function. To extend the range for a beacon, place "extenders" next to it, within a 7x7 horizontal square centered on the beacon.

Extenders come in three tiers: tier 1 extends all affected beacons by 5 nodes, tier 2 by 20 nodes, and tier 3 by 80 nodes. Placing or digging extenders will update affected beacons.

Tier 1 extenders are crafted by placing an obsidian block, a wooden door, and another obsidian block in a horizontal row. Tier 2 extenders are crafted with an obsidian block in the middle, surrounded by a cross of four tier 1 extenders. Tier 3 extenders are crafted with an obsidian block surrounded by four tier 2 extenders.

Extenders can be colored with any of the dyes found in the dye mod. Colored extenders work just like regular extenders, both for teleporting and for recipes. To "uncolor" an extender, dye it grey.

Future plans

  • Particle and sound effects
  • Protected beacons (will not teleport if protected)

Dependencies

  • default
  • doors
  • dye (optional)

Installation

Unzip the archive, rename the folder to to bewarethedark and place it in minetest/mods/

( Linux: If you have a linux system-wide installation place it in ~/.minetest/mods/. )

( If you only want this to be used in a single world, place the folder in worldmods/ in your worlddirectory. )

For further information or help see: http://wiki.minetest.com/wiki/Installing_Mods

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A Minetest mod for user-generated teleportation pads.

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