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Releases: taichi-dev/taichi_blend

v0.0.7

02 Mar 09:38
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Hello, dear Taichi-Blend users, here's an important note on version 0.0.7:

As Taichi-Blend goes further in development, I find it become increasingly hard to keep the renderer addon (ptina and tina) and the simulation addon (meltblend and others) distributed together with a relatively low cost.
So, from today on, they will be considered as 'sub-addons', they can be enabled or disabled in different Blender scenes, by visiting Taichi Addons panel in scene properties (see image below). Hopefully this walkaround would allows us to add more sub-addons in different fields in future.
configuration

Also, as you see from above, I've added the Taichi Worker panel, that allows you to tweak the Taichi ti.init arguments to prevent Taichi-Blend from crash. For example, increasing memory GB / fraction or disable unified memory / block-local storage. (In fact, on my machine I have to disable both unified memory & block-local storage, and limit memory GB < 2 GB to make things work...)

Also, after querying many users in our QQ group, I suprisingly found that almost all people are using Blender with Python 3.7, no matter on win, osx or linux. So this version I'll only release the Python 3.7, if you find your Blender Python version other than 3.7 and make Taichi-Blend failed to work on your environment, please inform me by join our QQ group: 1124405621, thanks in advance! I'll again upload other versions carefully if this happens.

PTina - a path tracer based on Taichi, has been added to Taichi-Blend now.
rendered by PTina Blender addon at 128 samples and denoised by OIDN
It features Disney BSDF, multi-importance sampling, and linear BVH ray tracing acceleration structure, make it comparable to the Blender-bundled renderer Cycles.
Related video: https://www.bilibili.com/video/BV1oK4y1S7jb/

UPDATE: Downgraded sourceinspect to v0.0.4 to fix Taichi crash.

v0.0.6

10 Jan 14:56
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The MPM solver is now more bulletproof and support multiple materials including water, jelly, sand and snow (thank Taichi-Elements for me to study from!), also added marching cube node for people who is looking for a plugin to extract surface from point cloud. Also note that the new solver and marching cube node requires CPU or CUDA backend for now as they require sparse data structure.
Related video: https://www.bilibili.com/video/BV1Zi4y1F7nx

v0.0.5

06 Dec 10:14
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This release adds a real-time soft renderer - tina. Also fixed an bug in python 3.7 (sorry!)

Tested on linux-38 and win-37.

Warnings and known bugs:

  1. Don't use the tina renderer and Taichi-Blend physics at the same time, it will very likely to crash.
  2. The tina renderer has an bug when rendering animation (Ctrl+F12), it will stuck at first frame.
  3. The tina renderer can't deal with viewdir correctly at ortho mode.

See https://www.bilibili.com/video/BV17i4y157xx for video tutorial.

v0.0.4

22 Nov 06:12
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New feature: A node system for creating physics simulations, with great thanks to @PavelBlend for setting up the infrastructures!
See this video for tutorial (maybe still auditing)

v0.0.3

07 Nov 14:19
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Add Taichi as render engine.

v0.0.2

22 Oct 14:34
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Python version: 3.7 and 3.8.
Platform: Windows, Mac OS X, and Linux.

v0.0.1

04 Sep 06:46
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Release the add-on for Windows and Linux.