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Transition with unmount #1557
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In addition, it seems that doesn't fire afterLeave event handler. |
I've stayed locked to This bug occurs in v1.6.7 as well. |
@ARkrOSClou @beingbook maybe this is the fix incoming #1118 |
This should be fixed by #1803, and will be available in the next release. You can already try it using |
@RobinMalfait, i was update test build and now it looks the same actually |
@ARkrOSClou wait so that's what you would expect right or am I still missing something since it still has the word "broken" in there? 😅 |
@RobinMalfait https://www.screencast.com/t/0lcK5zXlcpcP |
Can you provide me some more information about which Chrome version you are using and your OS or any information that I could use to try and debug this? This is what I see on Chrome (Version 104.0.5112.101 (Official Build) (arm64)) and Safari (Version 15.6.1 (17613.3.9.1.16))
Screen.Recording.2022-09-02.at.12.24.54.mov |
After refreshing my browser a lot of times, I could reproduce it about 1-2% of the time in Chrome and was still very random. Could not reproduce it in Safari at all, I could reproduce it in Firefox pretty consistently. But I think I found a solution here #1811 @ARkrOSClou can you install the latest insiders version and see if that works on your machine now? |
@RobinMalfait thanks, after update package all works fine, probably in previous insiders version |
Perfect, I'm really happy to read this. In a previous version we did some important updates to Transition, but this particular bug was related to the Glad it's fixed now! Thank you for testing. |
I'm still having this issue on |
Still having this issue as of |
I can confirm the same issue in |
What package within Headless UI are you using?
@headlessui/react
What version of that package are you using?
v1.6.4
What browser are you using?
Chrome
Reproduction URL
sandbox: codesandbox.io/s/objective-noether-9qi5ri?file=/src/App.js
Describe your issue
Transition
component withunmount
prop does not play animation when called from a completely inactive state as expected, but if another animation is played in parallel - it works finehttps://www.screencast.com/t/9R5UjHcJaK7K
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