forked from sourceclimber/StreamSocketHttpServer
-
Notifications
You must be signed in to change notification settings - Fork 3
/
HttpServer.cs
107 lines (95 loc) · 3.42 KB
/
HttpServer.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
using System;
using System.IO;
#if UNITY_WSA && !UNITY_EDITOR
using System.Threading.Tasks;
using Windows.Networking.Sockets;
#endif
namespace StreamSocketHttpServer
{
/// <summary>
/// Implementation of a simple HTTP server.
/// How to use: Inherit from this class and override the abstract HandleRequest() method.
/// </summary>
public abstract class HttpServer : IDisposable
{
#if UNITY_WSA && !UNITY_EDITOR
private StreamSocketListener socketListener;
#endif
private readonly int port;
protected HttpServer(int port)
{
this.port = port;
IgnoreExceptions = true;
}
public bool IgnoreExceptions { get; set; }
public
#if UNITY_WSA && !UNITY_EDITOR
async
#endif
void Start()
{
#if UNITY_WSA && !UNITY_EDITOR
socketListener = new StreamSocketListener();
socketListener.ConnectionReceived += OnConnectionReceived;
await socketListener.BindServiceNameAsync(port.ToString());
#endif
}
public void Stop()
{
Dispose();
}
#if UNITY_WSA && !UNITY_EDITOR
private void OnConnectionReceived(StreamSocketListener sender, StreamSocketListenerConnectionReceivedEventArgs args)
{
ProcessRequestAsync(args.Socket);
}
/// <summary>
/// Process an incomming rquest.
/// </summary>
/// <param name="socket">the socket associated with the request</param>
private async void ProcessRequestAsync(StreamSocket socket)
{
try
{
using (var inputStream = socket.InputStream.AsStreamForRead())
using (var outputStream = socket.OutputStream.AsStreamForWrite())
{
var request = await HttpRequest.ParseFromStream(inputStream); //Read the http request
var response = HttpResponse.CreateDefaultHttpResponse(request); //Create the default response object for this request
if(request.IsValid)
await HandleRequest(request, response); //call the abstract method if the request is valid
await response.Send(outputStream);
}
}
catch (Exception)
{
if (!IgnoreExceptions) //Only throw exceptions if they are enabled
throw;
}
finally
{
socket.Dispose(); //This call is important: This closes the connection to the client.
}
}
/// <summary>
/// Abstract method that gets called for every incomming request.
/// Override this method with the specific behavior of the http server.
/// This method should be implemented asynchronously.
/// </summary>
/// <param name="request">the request object for this request</param>
/// <param name="response">the response object for this request</param>
public abstract Task HandleRequest(HttpRequest request, HttpResponse response);
#endif
public void Dispose()
{
#if UNITY_WSA && !UNITY_EDITOR
if (socketListener != null)
{
socketListener.ConnectionReceived -= OnConnectionReceived;
socketListener.Dispose();
socketListener = null;
}
#endif
}
}
}