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Some issues with spawn windows #433

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FredMSloniker opened this issue Sep 20, 2015 · 2 comments
Open

Some issues with spawn windows #433

FredMSloniker opened this issue Sep 20, 2015 · 2 comments

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@FredMSloniker
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Is there a way to enable activity notification for spawn windows? Like, a mark next to the spawn name telling me there's new text there? There doesn't seem to be any such thing currently. Also, my spawn window name is in all lower case, despite me specifying mixed case in the event that created it. Is mixed case not supported?

Finally, I'd like the option to treat worlds as spawns, for two reasons: one, having both a world bar and a spawn bar takes up a lot of vertical space, and two, I'd like 'next world' and 'previous world' to go through spawn windows as well as world windows. That's the way BeipMU handles it.

Thanks in advance!

@talvo
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talvo commented Sep 24, 2015

The lower case issue has actually just recently been fixed, for the next release.

Yeah, the spawn window display is long overdue for a rewrite, for all the reasons you mentioned and more. Everything you requested is planned, though.

@fidyduce
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fidyduce commented Mar 3, 2017

I am not sure if I am reading the above correctly, and since some time has passed I figured I ask anyways. Is the plan for developing the spawn windows still in the works? Is there any chance the spawns could be place in the same 'window' as the main world? I mean base the spawns width off of the width of the main world and divide the window vertically? Just spit balling here and in no way am I trying to disrespect the awesome client.

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