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PlayState.as
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PlayState.as
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package
{
import org.flixel.*;
import org.flixel.plugin.photonstorm.FlxCollision;
import elements.*;
import levels.*;
public class PlayState extends FlxState
{
public var level:*;
public var lives:FlxGroup;
public var barrels:FlxGroup;
public var mikey:Mikey;
public var dk:Kong;
public var score:uint = 0;
public var time:uint = 0;
protected var label_score:FlxText;
protected var label_time:FlxText;
protected var label_player1:FlxText;
protected var label_high_score:FlxText;
protected var high_score:FlxText;
protected var label_level:FlxText;
protected var label_bonus:FlxText;
protected var graphic_bonus:FlxSprite;
[Embed(source="../assets/04B_11__.TTF", fontFamily="04B", embedAsCFF="false")]
public var Font04B:String;
[Embed(source="../assets/PressStart2P.ttf", fontFamily="2P", embedAsCFF="false")]
public var Font2P:String;
[Embed(source="../assets/bonus-box.gif")] private var ImgBonus:Class;
[Embed(source="../assets/lives.gif")] private var ImgLife:Class;
override public function create():void
{
//gui
lives = new FlxGroup();
add(lives);
setup_labels();
//level init stuff
level = new Level1(this) as Level1;
add(level.ladders);
add(level.bricks);
if(level.stairs) add(level.stairs);
level.create();
barrels = new FlxGroup();
add(barrels);
//create dk! oh noes!
dk = new Kong(this);
add(dk);
//create mikey!
mikey = new Mikey(this);
mikey.lives = 4;
add(mikey);
update_lives(mikey.lives);
}
public function reset():void
{
barrels.clear();
dk.kill();
dk.revive();
mikey.reset(31,228);
update_lives(mikey.lives);
}
public function create_barrel(X:uint,Y:uint):void
{
var barrel:Barrel = new Barrel(X,Y);
barrels.add(barrel);
}
public function destroy_barrel(Barrel:FlxSprite):void
{
var point:Object = {"x":Barrel.x,"y":Barrel.y};
Barrel.kill();
award_points(100,point);
}
public function award_points(amount:uint, point:Object = null):void
{
score += amount;
var base:String = "000000";
base = base.slice(0,base.length - String(score).length);
label_score.text = base + String(score);
if(point)
{
var point_label:FlxText = new FlxText(point.x,point.y,50,String(score));
point_label.setFormat("2P",8,0xffffff,"center");
//kill text after a couple seconds.
}
}
override public function update():void
{
super.update();
FlxG.overlap(barrels, mikey, touch_barrel);
FlxG.collide(level.bricks, barrels);
FlxG.collide(level.stairs, barrels);
FlxG.overlap(level.ladders,mikey,handle_ladders);
FlxG.overlap(level.ladder_checks, barrels, handle_barrel_ladders);
FlxG.collide(level.bricks, mikey)
if(level.stairs) FlxG.overlap(level.stairs, mikey, handle_stairs);
if(level.completed())
{
//stop game.
barrels.clear();
dk.stop();
//go to next!
}
if(mikey.y > FlxG.height) mikey.kill();
}
public function handle_ladders(Ladder:FlxSprite, Mikey:FlxSprite):void
{
if(!mikey.ladder && FlxG.keys.DOWN)
{
mikey.ladder = true;
mikey.climbing = true;
mikey.play("ladder-top-down");
}
if(FlxG.keys.DOWN && mikey.climbing)
{
if(mikey.finished) mikey.play("ladder-climbing");
if(mikey.y + (mikey.height*.5) > Ladder.y)
mikey.allowCollisions = mikey.default_collisions;
else
mikey.allowCollisions = FlxObject.LEFT | FlxObject.RIGHT;
}
}
public function handle_stairs(Brick:FlxSprite, Target:FlxSprite):void
{
if(Target.isTouching(FlxObject.FLOOR))
if(Target.y + Target.height > Brick.y && Target.y < Brick.y) Target.y = Brick.y - Target.height;
if(Target == mikey)
{
if(mikey.y + mikey.height >= Brick.y && mikey.y + mikey.height < Brick.y + (Brick.height*.5) && mikey.allowCollisions == mikey.default_collisions)
mikey.climbing = false;
if(!mikey.climbing) FlxObject.separateY(Brick,mikey);
}else
FlxObject.separateY(Brick,Target)
}
public function handle_barrel_ladders(ladder:FlxSprite, barrel:FlxSprite):void
{
if(barrel.y + barrel.height > ladder.y + ladder.height) return;
if(barrel.x < ladder.x - 3 || barrel.x >= ladder.x -2 ) return;
if(Barrel(barrel).ladder > -1) return;
var chance:Number = FlxG.random()*10;
if(chance > 7)
{
//TODO: Perform some mikey position/facing checks for better AI
Barrel(barrel).ladder = ladder.y + 16;
}
}
public function touch_barrel(Barrel:FlxSprite,Mikey:FlxSprite):void
{
if(mikey.y + mikey.height <= Barrel.y + 4 )
{
if(mikey.facing == FlxObject.LEFT && mikey.x <= Barrel.x)
destroy_barrel(Barrel);
else if(mikey.facing == FlxObject.RIGHT && mikey.x >= Barrel.x)
destroy_barrel(Barrel);
}else
{
if(FlxCollision.pixelPerfectCheck(Barrel,Mikey))
mikey.kill();
}
}
public function update_lives(amount:int):void
{
lives.clear();
var i:uint = 0;
for(i; i < amount; i++)
{
var life:FlxSprite = new FlxSprite(17+(i*8),24,ImgLife);
lives.add(life);
}
}
protected function setup_labels():void
{
label_score = new FlxText(17,8,63,"000000");
label_score.setFormat("2P",8,0xffffff,"left");
add(label_score);
label_player1 = new FlxText(33,0,40,"1UP");
label_player1.setFormat("2P",8,0xff0000,"left");
add(label_player1);
label_high_score = new FlxText(81,0,100,"HIGH SCORE");
label_high_score.setFormat("2P",8,0xff0000,"center");
add(label_high_score);
high_score = new FlxText(81,8,100,"000000");
high_score.setFormat("2P",8,0xffffff,"center");
add(high_score);
label_level = new FlxText(178,24,50,"L=00");
label_level.setFormat("2P",8,0x0000aa,"left");
add(label_level);
graphic_bonus = new FlxSprite(179,40,ImgBonus);
add(graphic_bonus);
label_bonus = new FlxText(183,46,50,"4200");
label_bonus.setFormat("2P",8,0x00ffff,"left");
add(label_bonus);
}
}
}