This repository has been archived by the owner on Apr 10, 2024. It is now read-only.
forked from CocoaLumberjack/CocoaLumberjack
-
Notifications
You must be signed in to change notification settings - Fork 0
/
DDLog.m
executable file
·1491 lines (1166 loc) · 39 KB
/
DDLog.m
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
#import "DDLog.h"
#import <pthread.h>
#import <objc/runtime.h>
#import <mach/mach_host.h>
#import <mach/host_info.h>
#import <libkern/OSAtomic.h>
/**
* Welcome to Cocoa Lumberjack!
*
* The Google Code page has a wealth of documentation if you have any questions.
* http://code.google.com/p/cocoalumberjack/
*
* If you're new to the project you may wish to read the "Getting Started" page.
* http://code.google.com/p/cocoalumberjack/wiki/GettingStarted
*
**/
// We probably shouldn't be using DDLog() statements within the DDLog implementation.
// But we still want to leave our log statements for any future debugging,
// and to allow other developers to trace the implementation (which is a great learning tool).
//
// So we use a primitive logging macro around NSLog.
// We maintain the NS prefix on the macros to be explicit about the fact that we're using NSLog.
#define DD_DEBUG NO
#define NSLogDebug(frmt, ...) do{ if(DD_DEBUG) NSLog((frmt), ##__VA_ARGS__); } while(0)
// Specifies the maximum queue size of the logging thread.
//
// Since most logging is asynchronous, its possible for rogue threads to flood the logging queue.
// That is, to issue an abundance of log statements faster than the logging thread can keepup.
// Typically such a scenario occurs when log statements are added haphazardly within large loops,
// but may also be possible if relatively slow loggers are being used.
//
// This property caps the queue size at a given number of outstanding log statements.
// If a thread attempts to issue a log statement when the queue is already maxed out,
// the issuing thread will block until the queue size drops below the max again.
#define LOG_MAX_QUEUE_SIZE 1000 // Should not exceed INT32_MAX
#if GCD_MAYBE_AVAILABLE
struct LoggerNode {
id <DDLogger> logger;
dispatch_queue_t loggerQueue;
struct LoggerNode * next;
};
typedef struct LoggerNode LoggerNode;
#endif
@interface DDLog (PrivateAPI)
+ (void)lt_addLogger:(id <DDLogger>)logger;
+ (void)lt_removeLogger:(id <DDLogger>)logger;
+ (void)lt_removeAllLoggers;
+ (void)lt_log:(DDLogMessage *)logMessage;
+ (void)lt_flush;
@end
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
#pragma mark -
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
@implementation DDLog
#if GCD_MAYBE_AVAILABLE
// All logging statements are added to the same queue to ensure FIFO operation.
static dispatch_queue_t loggingQueue;
// Individual loggers are executed concurrently per log statement.
// Each logger has it's own associated queue, and a dispatch group is used for synchrnoization.
static dispatch_group_t loggingGroup;
// A linked list is used to manage all the individual loggers.
// Each item in the linked list also includes the loggers associated dispatch queue.
static LoggerNode *loggerNodes;
// In order to prevent to queue from growing infinitely large,
// a maximum size is enforced (LOG_MAX_QUEUE_SIZE).
static dispatch_semaphore_t queueSemaphore;
// Minor optimization for uniprocessor machines
static unsigned int numProcessors;
#endif
#if GCD_MAYBE_UNAVAILABLE
// All logging statements are queued onto the same thread to ensure FIFO operation.
static NSThread *loggingThread;
// An array is used to manage all the individual loggers.
// The array is only modified on the loggingThread.
static NSMutableArray *loggers;
// In order to prevent to queue from growing infinitely large,
// a maximum size is enforced (LOG_MAX_QUEUE_SIZE).
static int32_t queueSize; // Incremented and decremented locklessly using OSAtomic operations
static NSCondition *condition; // Not used unless the queueSize exceeds its max
static NSMutableArray *blockedThreads; // Not used unless the queueSize exceeds its max
#endif
/**
* The runtime sends initialize to each class in a program exactly one time just before the class,
* or any class that inherits from it, is sent its first message from within the program. (Thus the
* method may never be invoked if the class is not used.) The runtime sends the initialize message to
* classes in a thread-safe manner. Superclasses receive this message before their subclasses.
*
* This method may also be called directly (assumably by accident), hence the safety mechanism.
**/
+ (void)initialize
{
static BOOL initialized = NO;
if (!initialized)
{
initialized = YES;
if (IS_GCD_AVAILABLE)
{
#if GCD_MAYBE_AVAILABLE
NSLogDebug(@"DDLog: Using grand central dispatch");
loggingQueue = dispatch_queue_create("cocoa.lumberjack", NULL);
loggingGroup = dispatch_group_create();
loggerNodes = NULL;
queueSemaphore = dispatch_semaphore_create(LOG_MAX_QUEUE_SIZE);
// Figure out how many processors are available.
// This may be used later for an optimization on uniprocessor machines.
host_basic_info_data_t hostInfo;
mach_msg_type_number_t infoCount;
infoCount = HOST_BASIC_INFO_COUNT;
host_info(mach_host_self(), HOST_BASIC_INFO, (host_info_t)&hostInfo, &infoCount);
unsigned int result = (unsigned int)(hostInfo.max_cpus);
unsigned int one = (unsigned int)(1);
numProcessors = MAX(result, one);
NSLogDebug(@"DDLog: numProcessors = %u", numProcessors);
#endif
}
else
{
#if GCD_MAYBE_UNAVAILABLE
NSLogDebug(@"DDLog: GCD not available");
loggingThread = [[NSThread alloc] initWithTarget:self selector:@selector(lt_main:) object:nil];
[loggingThread start];
loggers = [[NSMutableArray alloc] initWithCapacity:4];
queueSize = 0;
condition = [[NSCondition alloc] init];
blockedThreads = [[NSMutableArray alloc] init];
#endif
}
#if TARGET_OS_IPHONE
NSString *notificationName = @"UIApplicationWillTerminateNotification";
#else
NSString *notificationName = @"NSApplicationWillTerminateNotification";
#endif
[[NSNotificationCenter defaultCenter] addObserver:self
selector:@selector(applicationWillTerminate:)
name:notificationName
object:nil];
}
}
#if GCD_MAYBE_AVAILABLE
/**
* Provides access to the logging queue.
**/
+ (dispatch_queue_t)loggingQueue
{
return loggingQueue;
}
#endif
#if GCD_MAYBE_UNAVAILABLE
/**
* Provides access to the logging thread.
**/
+ (NSThread *)loggingThread
{
return loggingThread;
}
#endif
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
#pragma mark Notifications
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ (void)applicationWillTerminate:(NSNotification *)notification
{
[self flushLog];
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
#pragma mark Logger Management
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ (void)addLogger:(id <DDLogger>)logger
{
if (logger == nil) return;
if (IS_GCD_AVAILABLE)
{
#if GCD_MAYBE_AVAILABLE
dispatch_block_t addLoggerBlock = ^{
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
[self lt_addLogger:logger];
[pool drain];
};
dispatch_async(loggingQueue, addLoggerBlock);
#endif
}
else
{
#if GCD_MAYBE_UNAVAILABLE
[self performSelector:@selector(lt_addLogger:) onThread:loggingThread withObject:logger waitUntilDone:NO];
#endif
}
}
+ (void)removeLogger:(id <DDLogger>)logger
{
if (logger == nil) return;
if (IS_GCD_AVAILABLE)
{
#if GCD_MAYBE_AVAILABLE
dispatch_block_t removeLoggerBlock = ^{
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
[self lt_removeLogger:logger];
[pool drain];
};
dispatch_async(loggingQueue, removeLoggerBlock);
#endif
}
else
{
#if GCD_MAYBE_UNAVAILABLE
[self performSelector:@selector(lt_removeLogger:) onThread:loggingThread withObject:logger waitUntilDone:NO];
#endif
}
}
+ (void)removeAllLoggers
{
if (IS_GCD_AVAILABLE)
{
#if GCD_MAYBE_AVAILABLE
dispatch_block_t removeAllLoggersBlock = ^{
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
[self lt_removeAllLoggers];
[pool drain];
};
dispatch_async(loggingQueue, removeAllLoggersBlock);
#endif
}
else
{
#if GCD_MAYBE_UNAVAILABLE
[self performSelector:@selector(lt_removeAllLoggers) onThread:loggingThread withObject:nil waitUntilDone:NO];
#endif
}
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
#pragma mark Master Logging
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ (void)queueLogMessage:(DDLogMessage *)logMessage asynchronously:(BOOL)asyncFlag
{
// We have a tricky situation here...
//
// In the common case, when the queueSize is below the maximumQueueSize,
// we want to simply enqueue the logMessage. And we want to do this as fast as possible,
// which means we don't want to block and we don't want to use any locks.
//
// However, if the queueSize gets too big, we want to block.
// But we have very strict requirements as to when we block, and how long we block.
//
// The following example should help illustrate our requirements:
//
// Imagine that the maximum queue size is configured to be 5,
// and that there are already 5 log messages queued.
// Let us call these 5 queued log messages A, B, C, D, and E. (A is next to be executed)
//
// Now if our thread issues a log statement (let us call the log message F),
// it should block before the message is added to the queue.
// Furthermore, it should be unblocked immediately after A has been unqueued.
//
// The requirements are strict in this manner so that we block only as long as necessary,
// and so that blocked threads are unblocked in the order in which they were blocked.
//
// Returning to our previous example, let us assume that log messages A through E are still queued.
// Our aforementioned thread is blocked attempting to queue log message F.
// Now assume we have another separate thread that attempts to issue log message G.
// It should block until log messages A and B have been unqueued.
if (IS_GCD_AVAILABLE)
{
#if GCD_MAYBE_AVAILABLE
// We are using a counting semaphore provided by GCD.
// The semaphore is initialized with our LOG_MAX_QUEUE_SIZE value.
// Everytime we want to queue a log message we decrement this value.
// If the resulting value is less than zero,
// the semaphore function waits in FIFO order for a signal to occur before returning.
//
// A dispatch semaphore is an efficient implementation of a traditional counting semaphore.
// Dispatch semaphores call down to the kernel only when the calling thread needs to be blocked.
// If the calling semaphore does not need to block, no kernel call is made.
dispatch_semaphore_wait(queueSemaphore, DISPATCH_TIME_FOREVER);
#endif
}
else
{
#if GCD_MAYBE_UNAVAILABLE
// We're going increment our queue size (in an atomic fashion).
// If the queue size would exceed our LOG_MAX_QUEUE_SIZE value,
// then we're going to take a lock, and add ourself to the blocked threads array.
// Then we wait for the logging thread to signal us.
// When it does, we automatically reaquire the lock,
// and check to see if we have been removed from the blocked threads array.
// When this occurs we are unblocked, and we can go ahead and queue our log message.
int32_t newQueueSize = OSAtomicIncrement32(&queueSize);
if (newQueueSize > LOG_MAX_QUEUE_SIZE)
{
NSLogDebug(@"DDLog: Blocking thread %@ (newQueueSize=%i)", [logMessage threadID], newQueueSize);
[condition lock];
NSString *currentThreadID = [logMessage threadID];
[blockedThreads addObject:currentThreadID];
NSUInteger lastKnownIndex = [blockedThreads count] - 1;
if (lastKnownIndex == 0)
{
NSLogDebug(@"DDLog: Potential edge case: First blocked thread -> Signaling condition...");
// Edge case:
// The loggingThread/loggingQueue acquired the lock before we did,
// but it immediately discovered the blockedThreads array was empty.
[condition signal];
}
BOOL done = NO;
while (!done)
{
BOOL found = NO;
NSUInteger i;
NSUInteger count = [blockedThreads count];
for (i = 0; i <= lastKnownIndex && i < count && !found; i++)
{
NSString *blockedThreadID = [blockedThreads objectAtIndex:i];
// Instead of doing a string comparison,
// we can save CPU cycles by doing an pointer comparison,
// since we still have access to the string that we added the array.
if (blockedThreadID == currentThreadID)
{
found = YES;
lastKnownIndex = i;
}
}
// If our currentThreadID is still in the blockedThreads array,
// then we are still blocked, and we're not done.
done = !found;
if (!done)
{
[condition wait];
}
}
[condition unlock];
NSLogDebug(@"DDLog: Unblocking thread %@", [logMessage threadID]);
}
#endif
}
// We've now sure we won't overflow the queue.
// It is time to queue our log message.
if (IS_GCD_AVAILABLE)
{
#if GCD_MAYBE_AVAILABLE
dispatch_block_t logBlock = ^{
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
[self lt_log:logMessage];
[pool drain];
};
if (asyncFlag)
dispatch_async(loggingQueue, logBlock);
else
dispatch_sync(loggingQueue, logBlock);
#endif
}
else
{
#if GCD_MAYBE_UNAVAILABLE
[self performSelector:@selector(lt_log:) onThread:loggingThread withObject:logMessage waitUntilDone:!asyncFlag];
#endif
}
}
+ (void)log:(BOOL)asynchronous
level:(int)level
flag:(int)flag
context:(int)context
file:(const char *)file
function:(const char *)function
line:(int)line
format:(NSString *)format, ...
{
va_list args;
if (format)
{
va_start(args, format);
NSString *logMsg = [[NSString alloc] initWithFormat:format arguments:args];
DDLogMessage *logMessage = [[DDLogMessage alloc] initWithLogMsg:logMsg
level:level
flag:flag
context:context
file:file
function:function
line:line];
[self queueLogMessage:logMessage asynchronously:asynchronous];
[logMessage release];
[logMsg release];
va_end(args);
}
}
+ (void)flushLog
{
if (IS_GCD_AVAILABLE)
{
#if GCD_MAYBE_AVAILABLE
dispatch_block_t flushBlock = ^{
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
[self lt_flush];
[pool drain];
};
dispatch_sync(loggingQueue, flushBlock);
#endif
}
else
{
#if GCD_MAYBE_UNAVAILABLE
[self performSelector:@selector(lt_flush) onThread:loggingThread withObject:nil waitUntilDone:YES];
#endif
}
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
#pragma mark Registered Dynamic Logging
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ (BOOL)isRegisteredClass:(Class)class
{
SEL getterSel = @selector(ddLogLevel);
SEL setterSel = @selector(ddSetLogLevel:);
Method getter = class_getClassMethod(class, getterSel);
Method setter = class_getClassMethod(class, setterSel);
if ((getter != NULL) && (setter != NULL))
{
return YES;
}
return NO;
}
+ (NSArray *)registeredClasses
{
int numClasses, i;
// We're going to get the list of all registered classes.
// The Objective-C runtime library automatically registers all the classes defined in your source code.
//
// To do this we use the following method (documented in the Objective-C Runtime Reference):
//
// int objc_getClassList(Class *buffer, int bufferLen)
//
// We can pass (NULL, 0) to obtain the total number of
// registered class definitions without actually retrieving any class definitions.
// This allows us to allocate the minimum amount of memory needed for the application.
numClasses = objc_getClassList(NULL, 0);
// The numClasses method now tells us how many classes we have.
// So we can allocate our buffer, and get pointers to all the class definitions.
Class *classes = malloc(sizeof(Class) * numClasses);
numClasses = objc_getClassList(classes, numClasses);
// We can now loop through the classes, and test each one to see if it is a DDLogging class.
NSMutableArray *result = [NSMutableArray arrayWithCapacity:numClasses];
for (i = 0; i < numClasses; i++)
{
Class class = classes[i];
if ([self isRegisteredClass:class])
{
[result addObject:class];
}
}
free(classes);
return result;
}
+ (NSArray *)registeredClassNames
{
NSArray *registeredClasses = [self registeredClasses];
NSMutableArray *result = [NSMutableArray arrayWithCapacity:[registeredClasses count]];
for (Class class in registeredClasses)
{
[result addObject:NSStringFromClass(class)];
}
return result;
}
+ (int)logLevelForClass:(Class)aClass
{
if ([self isRegisteredClass:aClass])
{
return [aClass ddLogLevel];
}
return -1;
}
+ (int)logLevelForClassWithName:(NSString *)aClassName
{
Class aClass = NSClassFromString(aClassName);
return [self logLevelForClass:aClass];
}
+ (void)setLogLevel:(int)logLevel forClass:(Class)aClass
{
if ([self isRegisteredClass:aClass])
{
[aClass ddSetLogLevel:logLevel];
}
}
+ (void)setLogLevel:(int)logLevel forClassWithName:(NSString *)aClassName
{
Class aClass = NSClassFromString(aClassName);
[self setLogLevel:logLevel forClass:aClass];
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
#pragma mark Logging Thread
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
#if GCD_MAYBE_UNAVAILABLE
/**
* Entry point for logging thread.
**/
+ (void)lt_main:(id)ignore
{
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
// We can't run the run loop unless it has an associated input source or a timer.
// So we'll just create a timer that will never fire - unless the server runs for 10,000 years.
[NSTimer scheduledTimerWithTimeInterval:DBL_MAX target:self selector:@selector(ignore:) userInfo:nil repeats:NO];
[[NSRunLoop currentRunLoop] run];
[pool drain];
}
#endif
/**
* This method should only be run on the logging thread/queue.
**/
+ (void)lt_addLogger:(id <DDLogger>)logger
{
if (IS_GCD_AVAILABLE)
{
#if GCD_MAYBE_AVAILABLE
// Add to linked list of LoggerNode elements.
// Need to create loggerQueue if loggerNode doesn't provide one.
LoggerNode *loggerNode = malloc(sizeof(LoggerNode));
loggerNode->logger = [logger retain];
if ([logger respondsToSelector:@selector(loggerQueue)])
{
// Logger may be providing its own queue
loggerNode->loggerQueue = [logger loggerQueue];
}
if (loggerNode->loggerQueue)
{
dispatch_retain(loggerNode->loggerQueue);
}
else
{
// Automatically create queue for the logger.
// Use the logger name as the queue name if possible.
const char *loggerQueueName = NULL;
if ([logger respondsToSelector:@selector(loggerName)])
{
loggerQueueName = [[logger loggerName] UTF8String];
}
loggerNode->loggerQueue = dispatch_queue_create(loggerQueueName, NULL);
}
loggerNode->next = loggerNodes;
loggerNodes = loggerNode;
#endif
}
else
{
#if GCD_MAYBE_UNAVAILABLE
// Add to loggers array
[loggers addObject:logger];
#endif
}
if ([logger respondsToSelector:@selector(didAddLogger)])
{
[logger didAddLogger];
}
}
/**
* This method should only be run on the logging thread/queue.
**/
+ (void)lt_removeLogger:(id <DDLogger>)logger
{
if ([logger respondsToSelector:@selector(willRemoveLogger)])
{
[logger willRemoveLogger];
}
if (IS_GCD_AVAILABLE)
{
#if GCD_MAYBE_AVAILABLE
// Remove from linked list of LoggerNode elements.
//
// Need to release:
// - logger
// - loggerQueue
// - loggerNode
LoggerNode *prevNode = NULL;
LoggerNode *currentNode = loggerNodes;
while (currentNode)
{
if (currentNode->logger == logger)
{
if (prevNode)
{
// LoggerNode had previous node pointing to it.
prevNode->next = currentNode->next;
}
else
{
// LoggerNode was first in list. Update loggerNodes pointer.
loggerNodes = currentNode->next;
}
[currentNode->logger release];
currentNode->logger = nil;
dispatch_release(currentNode->loggerQueue);
currentNode->loggerQueue = NULL;
currentNode->next = NULL;
free(currentNode);
break;
}
prevNode = currentNode;
currentNode = currentNode->next;
}
#endif
}
else
{
#if GCD_MAYBE_UNAVAILABLE
// Remove from loggers array
[loggers removeObject:logger];
#endif
}
}
/**
* This method should only be run on the logging thread/queue.
**/
+ (void)lt_removeAllLoggers
{
if (IS_GCD_AVAILABLE)
{
#if GCD_MAYBE_AVAILABLE
// Iterate through linked list of LoggerNode elements.
// For each one, notify the logger, and deallocate all associated resources.
//
// Need to release:
// - logger
// - loggerQueue
// - loggerNode
LoggerNode *nextNode;
LoggerNode *currentNode = loggerNodes;
while (currentNode)
{
if ([currentNode->logger respondsToSelector:@selector(willRemoveLogger)])
{
[currentNode->logger willRemoveLogger];
}
nextNode = currentNode->next;
[currentNode->logger release];
currentNode->logger = nil;
dispatch_release(currentNode->loggerQueue);
currentNode->loggerQueue = NULL;
currentNode->next = NULL;
free(currentNode);
currentNode = nextNode;
}
loggerNodes = NULL;
#endif
}
else
{
#if GCD_MAYBE_UNAVAILABLE
// Notify all loggers.
// And then remove them all from loggers array.
for (id <DDLogger> logger in loggers)
{
if ([logger respondsToSelector:@selector(willRemoveLogger)])
{
[logger willRemoveLogger];
}
}
[loggers removeAllObjects];
#endif
}
}
/**
* This method should only be run on the logging thread/queue.
**/
+ (void)lt_log:(DDLogMessage *)logMessage
{
// Execute the given log message on each of our loggers.
if (IS_GCD_AVAILABLE)
{
#if GCD_MAYBE_AVAILABLE
if (numProcessors > 1)
{
// Execute each logger concurrently, each within its own queue.
// All blocks are added to same group.
// After each block has been queued, wait on group.
//
// The waiting ensures that a slow logger doesn't end up with a large queue of pending log messages.
// This would defeat the purpose of the efforts we made earlier to restrict the max queue size.
LoggerNode *currentNode = loggerNodes;
while (currentNode)
{
dispatch_block_t loggerBlock = ^{
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
[currentNode->logger logMessage:logMessage];
[pool drain];
};
dispatch_group_async(loggingGroup, currentNode->loggerQueue, loggerBlock);
currentNode = currentNode->next;
}
dispatch_group_wait(loggingGroup, DISPATCH_TIME_FOREVER);
}
else
{
// Execute each logger serialy, each within its own queue.
LoggerNode *currentNode = loggerNodes;
while (currentNode)
{
dispatch_block_t loggerBlock = ^{
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
[currentNode->logger logMessage:logMessage];
[pool drain];
};
dispatch_sync(currentNode->loggerQueue, loggerBlock);
currentNode = currentNode->next;
}
}
#endif
}
else
{
#if GCD_MAYBE_UNAVAILABLE
for (id <DDLogger> logger in loggers)
{
[logger logMessage:logMessage];
}
#endif
}
// If our queue got too big, there may be blocked threads waiting to add log messages to the queue.
// Since we've now dequeued an item from the log, we may need to unblock the next thread.
if (IS_GCD_AVAILABLE)
{
#if GCD_MAYBE_AVAILABLE
// We are using a counting semaphore provided by GCD.
// The semaphore is initialized with our LOG_MAX_QUEUE_SIZE value.
// When a log message is queued this value is decremented.
// When a log message is dequeued this value is incremented.
// If the value ever drops below zero,
// the queueing thread blocks and waits in FIFO order for us to signal it.
//
// A dispatch semaphore is an efficient implementation of a traditional counting semaphore.
// Dispatch semaphores call down to the kernel only when the calling thread needs to be blocked.
// If the calling semaphore does not need to block, no kernel call is made.
dispatch_semaphore_signal(queueSemaphore);
#endif
}
else
{
#if GCD_MAYBE_UNAVAILABLE
int32_t newQueueSize = OSAtomicDecrement32(&queueSize);
if (newQueueSize >= LOG_MAX_QUEUE_SIZE)
{
// There is an existing blocked thread waiting for us.
// When the thread went to queue a log message, it first incremented the queueSize.
// At this point it realized that was going to exceed the maxQueueSize.
// It then added itself to the blockedThreads list, and is now waiting for us to signal it.
[condition lock];
while ([blockedThreads count] == 0)
{
NSLogDebug(@"DDLog: Edge case: Empty blocked threads array -> Waiting for condition...");
// Edge case.
// We acquired the lock before the blockedThread did.
// That is why the array is empty.
// Allow it to acquire the lock and signal us.
[condition wait];
}
// The blockedThreads variable is acting as a queue. (FIFO)
// Whatever was the first thread to block can now be unblocked.
// This means that thread will block only until the count of
// prevoiusly queued plus previously reserved log messages before it have dropped below the maxQueueSize.
NSLogDebug(@"DDLog: Signaling thread %@ (newQueueSize=%i)", [blockedThreads objectAtIndex:0], newQueueSize);
[blockedThreads removeObjectAtIndex:0];
[condition broadcast];
[condition unlock];
}
#endif