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bn3 save editor view #34
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eager to chip into one of the save editors next month when I get some free time, are there any documentation that might be helpful for getting acquainted with a save format like this? or should I just trial and error and figure out how the other ones are implemented? |
thanks for offering to help! @ssbmars might know more about the bn3 save format itself. for the data, the list of chips in the game's internal indexing is available at https://github.com/murkland/bntools/blob/main/data/3/chips.json with regards to implementing the save editor, you can implement the FolderEditor interface like so: for things that don't exist like tagchips, you should just be able to return |
you shouldn't need to implement the entire bn6 FolderEditor actually, just the parts specified by the interface: tango/launcher/src/saveedit/index.ts Lines 74 to 88 in 0a0e741
if you return an instance of your new FolderEditor class from |
awesome, that's helpful advice for getting started! looking forward to helping out as my schedule frees up! |
if you need any help, feel free to drop by the discord if you haven't already! https://discord.gg/zbQngJHwSg |
sorry, i ended up doing this! thanks for offering to help! |
op good thing I checked my email before I touched this task lol |
things to do:
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