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I've updated to the latest version and now have the change to fix #1464, so if the scene changes all markers are invalidated/removed, subsequently my test app now crashes toggling raster/vector.
I see the comment from @tallytalwar "document the behavior such that the user handles readding of any marker in the asyncSceneLoad/Update callback."
Before I make my own events to update all markers, does this callback not yet exist (in Android)? or am I looking in the wrong place?
The text was updated successfully, but these errors were encountered:
The 0.8.0 update for this is working well for me thanks.
One subtle additional change (in case anyone else was using it) was where I was previously advised to use something like:
mapController.queueEvent(reloadRunnable);
private Runnable reloadRunnable = new Runnable() {
@Override
public void run() {
mapController.loadSceneFile(getBaseScene(isVector), getSceneUpdates());
}
};
This queuing to the mapcontroller is no longer required and if left in causes concurrent modification exceptions, the scene can now be loaded directly without the queue.
I've updated to the latest version and now have the change to fix #1464, so if the scene changes all markers are invalidated/removed, subsequently my test app now crashes toggling raster/vector.
I see the comment from @tallytalwar "document the behavior such that the user handles readding of any marker in the asyncSceneLoad/Update callback."
Before I make my own events to update all markers, does this callback not yet exist (in Android)? or am I looking in the wrong place?
The text was updated successfully, but these errors were encountered: