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Expose Camera Type API #858

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msmollin opened this issue Jul 22, 2016 · 1 comment
Closed

Expose Camera Type API #858

msmollin opened this issue Jul 22, 2016 · 1 comment
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@msmollin
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@msmollin msmollin added the ios label Jul 22, 2016
msmollin pushed a commit that referenced this issue Aug 3, 2016
Includes tilt, rotation, zoom, and position management, as well as camera type switching. Fixes #849, #850, #851, #858, #897
msmollin pushed a commit that referenced this issue Aug 31, 2016
Includes tilt, rotation, zoom, and position management, as well as camera type switching. Fixes #849, #850, #851, #858, #897
matteblair pushed a commit that referenced this issue Sep 2, 2016
Includes tilt, rotation, zoom, and position management, as well as camera type switching. Fixes #849, #850, #851, #858, #897
matteblair pushed a commit that referenced this issue Sep 2, 2016
* Implement camera handling APIs in objective-c

Includes tilt, rotation, zoom, and position management, as well as camera type switching. Fixes #849, #850, #851, #858, #897

* Updated for consistency with android. Rebased against master

* Re-set continuous rendering to be explicitly false.

* Update ease type defaults, add animation functions for camera tilt.

* Rename cameraTilt -> tilt

* Tweak camera API names for consistency
hallahan pushed a commit to hallahan/tangram-es that referenced this issue Sep 6, 2016
* Implement camera handling APIs in objective-c

Includes tilt, rotation, zoom, and position management, as well as camera type switching. Fixes tangrams#849, tangrams#850, tangrams#851, tangrams#858, tangrams#897

* Updated for consistency with android. Rebased against master

* Re-set continuous rendering to be explicitly false.

* Update ease type defaults, add animation functions for camera tilt.

* Rename cameraTilt -> tilt

* Tweak camera API names for consistency
@matteblair
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Resolved by #945

tallytalwar pushed a commit that referenced this issue Sep 7, 2016
* Implement camera handling APIs in objective-c

Includes tilt, rotation, zoom, and position management, as well as camera type switching. Fixes #849, #850, #851, #858, #897

* Updated for consistency with android. Rebased against master

* Re-set continuous rendering to be explicitly false.

* Update ease type defaults, add animation functions for camera tilt.

* Rename cameraTilt -> tilt

* Tweak camera API names for consistency
hallahan pushed a commit to hallahan/tangram-es that referenced this issue Sep 7, 2016
* Implement camera handling APIs in objective-c

Includes tilt, rotation, zoom, and position management, as well as camera type switching. Fixes tangrams#849, tangrams#850, tangrams#851, tangrams#858, tangrams#897

* Updated for consistency with android. Rebased against master

* Re-set continuous rendering to be explicitly false.

* Update ease type defaults, add animation functions for camera tilt.

* Rename cameraTilt -> tilt

* Tweak camera API names for consistency
tallytalwar pushed a commit that referenced this issue Sep 8, 2016
* updateProxyTiles check for minZoom. equals function check for minZoom.

* Min zoom working for main sources but not for sub-sources

* trying to figure out how to cancel a subtask that shouldn't be loaded

* A subTask that shouldn't be loaded when lower than minZoom should load an empty texture.

* Expose Camera APIs in iOS SDK (#945)

* Implement camera handling APIs in objective-c

Includes tilt, rotation, zoom, and position management, as well as camera type switching. Fixes #849, #850, #851, #858, #897

* Updated for consistency with android. Rebased against master

* Re-set continuous rendering to be explicitly false.

* Update ease type defaults, add animation functions for camera tilt.

* Rename cameraTilt -> tilt

* Tweak camera API names for consistency

* Refactored min_zoom to be min_display_zoom

* Implemented max_display_zoom

* #ifndef INT32_MAX for Android

* min_display_zoom equality check. min_display_zoom accessor rename.

* m_minDisplayZoom and m_maxDisplayZoom default to -1. min and max tiles are not culled with this value.

* We limit the parent source by any attached raster source's min/max.

* Removed RasterSource::loadEmptyTexture
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