For more information about Tap for Tap visit http://www.tapfortap.com
For documentation on how to use the AdobeAir plugin visit the Tap for Tap documentation portal.
- Install the Adobe Air SDK
- Install the Adobe Flex SDK
- Set the following environment variables:
- For Android
ANDROID_SDK="PATH TO ANDROID SDK"
(ie./usr/local/android/
)ANDROID_TARGET="ANDROID TARGET SDK"
(ie.17
)
- For iOS
IOS_TARGET="IPHONE TARGET SDK"
(ie.iphoneos6.1
)
- For Air
FLEX_SDK="PATH TO YOUR FLEX SDK"
(ie./Users/Shared/flex-sdk
)AIR_SDK="PATH TO YOUT AIR SDK"
(ie./Users/Shared/AdobeAIRSDK
)
- Configure the iOS Plugin Project
- Open the XCode project in
tapfortap-air/native-extension/ios
- Add a reference the
FlashRuntimeExtension.h
(usually found in$FLEX_SDK/include
(If you know how to get xcodebuild to automatically includeFlashRuntimeExtension.h
let me know) - run
release.sh
- Update Android/iOS to SDK 3.x
- Add setAutoScale method to stop Android from scaling banners ads based on the screen density
- AdobeAir is now on par with native SDK
- Update TapForTap.jar to 2.3.0
- Add events for all ad units
- AdView can now be positioned more finely
- AdobeAir is now on par with native SDK
- Update libTapForTap.a to 2.3.2
- Add events for all ad units
- AdView can now be positioned more finely
- Update TapForTap.jar to 2.2.0
- Update libTapForTap.a to 2.2.0