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Support loading monster initial angle from level file.
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tapio committed Nov 26, 2012
1 parent 9628566 commit 257a8c4
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Showing 2 changed files with 4 additions and 2 deletions.
3 changes: 2 additions & 1 deletion assets/levels/01-intro.json
Expand Up @@ -189,7 +189,8 @@
"position": {
"x": 13.5625,
"z": 18.4375
}
},
"angle": 270
}
],
"triggers": []
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3 changes: 2 additions & 1 deletion js/dungeon.js
Expand Up @@ -436,7 +436,8 @@ function Dungeon(scene, player, levelName) {
for (var i = 0; i < level.monsters.length; ++i) {
var name = level.monsters[i].name;
cache.loadModel("assets/monsters/" + name + "/" + name + ".js",
objectHandler(level, new THREE.Vector3().copy(level.monsters[i].position), 0, assets.monsters[name]));
objectHandler(level, new THREE.Vector3().copy(level.monsters[i].position),
level.monsters[i].angle, assets.monsters[name]));
}
};

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