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FuelBalanceController.cs
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FuelBalanceController.cs
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/**
* FuelBalanceController.cs
*
* Thunder Aerospace Corporation's Fuel Balancer for the Kerbal Space Program, by Taranis Elsu
*
* (C) Copyright 2013, Taranis Elsu
*
* Kerbal Space Program is Copyright (C) 2013 Squad. See http://kerbalspaceprogram.com/. This
* project is in no way associated with nor endorsed by Squad.
*
* This code is licensed under the Attribution-NonCommercial-ShareAlike 3.0 (CC BY-NC-SA 3.0)
* creative commons license. See <http://creativecommons.org/licenses/by-nc-sa/3.0/legalcode>
* for full details.
*
* Attribution — You are free to modify this code, so long as you mention that the resulting
* work is based upon or adapted from this code.
*
* Non-commercial - You may not use this work for commercial purposes.
*
* Share Alike — If you alter, transform, or build upon this work, you may distribute the
* resulting work only under the same or similar license to the CC BY-NC-SA 3.0 license.
*
* Note that Thunder Aerospace Corporation is a ficticious entity created for entertainment
* purposes. It is in no way meant to represent a real entity. Any similarity to a real entity
* is purely coincidental.
*/
using KSP.IO;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
namespace Tac
{
[KSPAddon(KSPAddon.Startup.Flight, false)]
class FuelBalanceController : MonoBehaviour
{
private Settings settings;
private MainWindow mainWindow;
private SettingsWindow settingsWindow;
private HelpWindow helpWindow;
private string configFilename;
private Icon<FuelBalanceController> icon;
private Dictionary<string, ResourceInfo> resources;
private Vessel currentVessel;
private int numberOfParts;
private Vessel.Situations vesselSituation;
void Awake()
{
Debug.Log("TAC Fuel Balancer [" + this.GetInstanceID().ToString("X") + "][" + Time.time + "]: Awake");
configFilename = IOUtils.GetFilePathFor(this.GetType(), "FuelBalancer.cfg");
settings = new Settings();
settingsWindow = new SettingsWindow(settings);
helpWindow = new HelpWindow();
mainWindow = new MainWindow(this, settings, settingsWindow, helpWindow);
icon = new Icon<FuelBalanceController>(new Rect(Screen.width * 0.7f, 0, 32, 32), "icon.png", "FB",
"Click to show the Fuel Balancer", OnIconClicked);
resources = new Dictionary<string, ResourceInfo>();
numberOfParts = 0;
vesselSituation = Vessel.Situations.PRELAUNCH;
}
void Start()
{
Debug.Log("TAC Fuel Balancer [" + this.GetInstanceID().ToString("X") + "][" + Time.time + "]: Start");
Load();
icon.SetVisible(true);
}
void OnDestroy()
{
Debug.Log("TAC Fuel Balancer [" + this.GetInstanceID().ToString("X") + "][" + Time.time + "]: OnDestroy");
icon.SetVisible(false);
Save();
}
void Update()
{
foreach (ResourceInfo resourceInfo in resources.Values)
{
foreach (ResourcePartMap partInfo in resourceInfo.parts)
{
if (partInfo.isSelected)
{
partInfo.part.SetHighlightColor(Color.blue);
partInfo.part.SetHighlight(true);
}
}
}
}
void FixedUpdate()
{
if (!FlightGlobals.fetch)
{
Debug.Log("TAC Fuel Balancer [" + this.GetInstanceID().ToString("X") + "][" + Time.time + "]: FlightGlobals are not valid yet.");
return;
}
Vessel activeVessel = FlightGlobals.fetch.activeVessel;
if (activeVessel == null)
{
Debug.Log("TAC Fuel Balancer [" + this.GetInstanceID().ToString("X") + "][" + Time.time + "]: No active vessel yet.");
return;
}
else if (activeVessel.isEVA)
{
icon.SetVisible(false);
mainWindow.SetVisible(false);
return;
}
else if (!icon.IsVisible())
{
icon.SetVisible(true);
}
if (activeVessel != currentVessel || activeVessel.Parts.Count != numberOfParts || activeVessel.situation != vesselSituation)
{
RebuildLists(activeVessel);
}
if (!HasPower())
{
return;
}
// Do any fuel transfers
foreach (ResourceInfo resourceInfo in resources.Values)
{
foreach (ResourcePartMap partInfo in resourceInfo.parts)
{
SynchronizeFlowState(partInfo);
if (partInfo.direction == TransferDirection.IN)
{
TransferIn(Time.deltaTime, resourceInfo, partInfo);
}
else if (partInfo.direction == TransferDirection.OUT)
{
TransferOut(Time.deltaTime, resourceInfo, partInfo);
}
else if (partInfo.direction == TransferDirection.DUMP)
{
DumpOut(Time.deltaTime, resourceInfo, partInfo);
}
}
BalanceResources(Time.deltaTime, resourceInfo.parts.FindAll(rpm => rpm.direction == TransferDirection.BALANCE
|| (resourceInfo.balance && rpm.direction == TransferDirection.NONE)));
if (settings.BalanceIn)
{
BalanceResources(Time.deltaTime, resourceInfo.parts.FindAll(rpm => rpm.direction == TransferDirection.IN));
}
if (settings.BalanceOut)
{
BalanceResources(Time.deltaTime, resourceInfo.parts.FindAll(rpm => rpm.direction == TransferDirection.OUT));
}
}
}
/*
* Checks the PartResource's flow state (controlled from the part's right click menu), and makes our state match its state.
*/
private static void SynchronizeFlowState(ResourcePartMap partInfo)
{
if (partInfo.resource.flowState == true && partInfo.direction == TransferDirection.LOCKED)
{
partInfo.direction = TransferDirection.NONE;
}
else if (partInfo.resource.flowState == false && partInfo.direction != TransferDirection.LOCKED)
{
partInfo.direction = TransferDirection.LOCKED;
}
}
public Dictionary<string, ResourceInfo> GetResourceInfo()
{
return resources;
}
public bool IsPrelaunch()
{
return currentVessel.situation == Vessel.Situations.PRELAUNCH || currentVessel.situation == Vessel.Situations.LANDED;
}
public bool IsControllable()
{
return currentVessel.IsControllable && HasPower();
}
public bool HasPower()
{
foreach (Part part in currentVessel.parts)
{
foreach (PartResource resource in part.Resources)
{
if (resource.resourceName.Equals("ElectricCharge") && resource.amount > 0.01)
{
return true;
}
}
}
return false;
}
private void Load()
{
if (File.Exists<FuelBalanceController>(configFilename))
{
ConfigNode config = ConfigNode.Load(configFilename);
settings.Load(config);
icon.Load(config);
mainWindow.Load(config);
settingsWindow.Load(config);
helpWindow.Load(config);
}
}
private void Save()
{
ConfigNode config = new ConfigNode();
settings.Save(config);
icon.Save(config);
mainWindow.Save(config);
settingsWindow.Save(config);
helpWindow.Save(config);
config.Save(configFilename);
}
private void OnIconClicked()
{
mainWindow.ToggleVisible();
}
private void RebuildLists(Vessel vessel)
{
Debug.Log("TAC Fuel Balancer [" + this.GetInstanceID().ToString("X") + "][" + Time.time + "]: Rebuilding resource lists.");
List<string> toDelete = new List<string>();
foreach (KeyValuePair<string, ResourceInfo> resourceEntry in resources)
{
resourceEntry.Value.parts.RemoveAll(partInfo => !vessel.parts.Contains(partInfo.part));
if (resourceEntry.Value.parts.Count == 0)
{
toDelete.Add(resourceEntry.Key);
}
}
foreach (string resource in toDelete)
{
resources.Remove(resource);
}
foreach (Part part in vessel.parts)
{
foreach (PartResource resource in part.Resources)
{
if (resources.ContainsKey(resource.resourceName))
{
List<ResourcePartMap> resourceParts = resources[resource.resourceName].parts;
if (!resourceParts.Exists(partInfo => partInfo.part.Equals(part)))
{
resourceParts.Add(new ResourcePartMap(resource, part));
}
}
else
{
ResourceInfo resourceInfo = new ResourceInfo();
resourceInfo.parts.Add(new ResourcePartMap(resource, part));
resources[resource.resourceName] = resourceInfo;
}
}
}
numberOfParts = vessel.parts.Count;
currentVessel = vessel;
vesselSituation = vessel.situation;
}
private void BalanceResources(double deltaTime, List<ResourcePartMap> balanceParts)
{
List<PartPercentFull> pairs = new List<PartPercentFull>();
double totalMaxAmount = 0.0;
double totalAmount = 0.0;
foreach (ResourcePartMap partInfo in balanceParts)
{
totalMaxAmount += partInfo.resource.maxAmount;
totalAmount += partInfo.resource.amount;
double percentFull = partInfo.resource.amount / partInfo.resource.maxAmount;
pairs.Add(new PartPercentFull(partInfo, percentFull));
}
double totalPercentFull = totalAmount / totalMaxAmount;
// First give to all parts with too little
double amountLeftToMove = 0.0;
foreach (PartPercentFull pair in pairs)
{
if (pair.percentFull < totalPercentFull)
{
double adjustmentAmount = (pair.partInfo.resource.maxAmount * totalPercentFull) - pair.partInfo.resource.amount;
double amountToGive = Math.Min(settings.MaxFuelFlow * settings.RateMultiplier * deltaTime, adjustmentAmount);
pair.partInfo.resource.amount += amountToGive;
amountLeftToMove += amountToGive;
}
}
// Second take from all parts with too much
while (amountLeftToMove > 0.000001)
{
foreach (PartPercentFull pair in pairs)
{
if (pair.percentFull > totalPercentFull)
{
double adjustmentAmount = (pair.partInfo.resource.maxAmount * totalPercentFull) - pair.partInfo.resource.amount;
double amountToTake = Math.Min(Math.Min(settings.MaxFuelFlow * settings.RateMultiplier * deltaTime / pairs.Count, -adjustmentAmount), amountLeftToMove);
pair.partInfo.resource.amount -= amountToTake;
amountLeftToMove -= amountToTake;
}
}
}
}
private void TransferIn(double deltaTime, ResourceInfo resourceInfo, ResourcePartMap partInfo)
{
var otherParts = resourceInfo.parts.FindAll(rpm => (rpm.resource.amount > 0)
&& (rpm.direction == TransferDirection.NONE || rpm.direction == TransferDirection.OUT || rpm.direction == TransferDirection.DUMP || rpm.direction == TransferDirection.BALANCE));
double available = Math.Min(settings.MaxFuelFlow * settings.RateMultiplier * deltaTime, partInfo.resource.maxAmount - partInfo.resource.amount);
double takeFromEach = available / otherParts.Count;
double totalTaken = 0.0;
foreach (ResourcePartMap otherPartInfo in otherParts)
{
if (partInfo.part != otherPartInfo.part)
{
double amountTaken = Math.Min(takeFromEach, otherPartInfo.resource.amount);
otherPartInfo.resource.amount -= amountTaken;
totalTaken += amountTaken;
}
}
partInfo.resource.amount += totalTaken;
}
private void TransferOut(double deltaTime, ResourceInfo resourceInfo, ResourcePartMap partInfo)
{
var otherParts = resourceInfo.parts.FindAll(rpm => ((rpm.resource.maxAmount - rpm.resource.amount) > 0)
&& (rpm.direction == TransferDirection.NONE || rpm.direction == TransferDirection.IN || rpm.direction == TransferDirection.BALANCE));
double available = Math.Min(settings.MaxFuelFlow * settings.RateMultiplier * deltaTime, partInfo.resource.amount);
double giveToEach = available / otherParts.Count;
double totalGiven = 0.0;
foreach (ResourcePartMap otherPartInfo in otherParts)
{
if (partInfo.part != otherPartInfo.part)
{
double amountGiven = Math.Min(giveToEach, otherPartInfo.resource.maxAmount - otherPartInfo.resource.amount);
otherPartInfo.resource.amount += amountGiven;
totalGiven += amountGiven;
}
}
partInfo.resource.amount -= totalGiven;
}
private void DumpOut(double deltaTime, ResourceInfo resourceInfo, ResourcePartMap partInfo)
{
double available = Math.Min(settings.MaxFuelFlow * settings.RateMultiplier * deltaTime, partInfo.resource.amount);
partInfo.resource.amount -= available;
}
}
}