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Targetdisk Graphics for Linux Framebuffer

A bouncing trident.

Building

Generate your img_data.h file from the raw pixmap mentioned in config.json:

$ ./configure.py

⚠ Note:

If you aren't an MLG pro gamer that cloned this repo with --recurse-submodules, you'll need to run git submodule update --init --recursive in order to get the rgba2header script from the td-img Git submodule.

Compile your dancing trident:

$ make

Enjoy:

$ ./trident

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My original Linux FB targetdisk graphics code

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