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xcrun --sdk macosx #4

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xcrun --sdk macosx #4

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hectr
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@hectr hectr commented Sep 9, 2018

After I added a Run Script Phase that executed misen.swif in an iOS application project, my build began failing due to several shell script Invocation errors and warnings.

The most relevant was:

using sysroot for 'iPhoneSimulator' but targeting 'MacOSX'

Which made me think that you must specify that you want to use the macosx SDK in order to execute misen.swift.

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